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Ilmoita käännösongelmasta
Where did you hear this?
You need to use the texture "nodraw" to not render things players see...
Example, if there's a fence, anything behind the fence, that players can not see, add a "nodraw" texture to the back of it.
My god, please, don't lecture me on optimisation, any idiot knows what a nodraw texture is, I'm talking about portal flow, hints, skip, areaportals, prop fade, just, please, stahp.