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repairs twice as much per swing
-20% damage
(just an idea)
+40% Building Speed
Upgrades using 50 metal at a time
+20% Explosive Vulnerability
+60% Sapper Vulnerability for constructions
+100%building repairing,upgrading speed
-50%hitting speed
No random crit4u
Max metal-25%
I know it's impossible, but who gives a box?
I think bullet vulnerability would be better
25% fire vulnerability on wearer, OR -10% metal capacity
You hit yourself every time you swing your wrench and cause bleeding damage.
(Who needs a double edged sword when you can have a double edged wrench?)
- minus 25% damage
- ammo packs provide half as much metal
Maybe not bleeding its a bit to harsh..
Well if valve reads this we will force them to fix it!
It has to be nerfed somehow
maybe not half metal from ammo packs