Dota 2
Overthrow
Uberosh 17 Aug, 2015 @ 4:14am
[Bug] Overthrow games get crashing when ANY Ranged hero attack Berserk Zombies.
When any hero with attack range more than 128 attack a Undying Zombie/Berserk Zombie (npc_dota_creature_berserk_zombie), server get down.
Game: "Dota 2" Map: "desert_duo" Players: 1 (1 bots) / 64 humans Build: 6868 Server Number: 2 Unknown read error 38 ILocalize::AddFile() failed to load file "resource/addon_russian.txt". Initializing script VM... ...done C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT' CL: CGameRulesGameSystem::GameInit installed game rules Loading custom UI: SV: Cheat command 'cl_predict' ignored. Set sv_cheats to 1 enable cheats. File error loading resource header "particles/econ/items/effigies/status_fx_effigies/frosty_base_statue_destruction_generic.vpcf_c" (Error: ERROR_FILEOPEN)
File error loading resource header "materials/effects/fog_world_00.vtex_c" (Error: ERROR_FILEOPEN)
File error loading resource header "materials/effects/fow_clouds_00.vtex_c" (Error: ERROR_FILEOPEN)
File error loading resource header "item_treasure_chest.vmdl_c" (Error: ERROR_FILEOPEN)
File error loading resource header "npc_dota_creature_basic_zombie.vmdl_c" (Error: ERROR_FILEOPEN)
File error loading resource header "npc_dota_creature_berserk_zombie.vmdl_c" (Error: ERROR_FILEOPEN)
File error loading resource header "npc_dota_treasure_courier.vmdl_c" (Error: ERROR_FILEOPEN)
File error loading resource header "materials/models/props_gameplay/dota_ar_frame/dota_ar_frame.vmat_c" (Error: ERROR_FILEOPEN)
CL: PS_SATISFIED CLoadStartupResourcePrerequisite in sequence for CGameClientConnectPrerequisite CL: PS_SATISFIED CLoadSpawnGroupsPrerequisite in sequence for CGameClientConnectPrerequisite CL: PS_SATISFIED CFinalizeConnectionPrerequisite in sequence for CGameClientConnectPrerequisite CL: OnStatusFinished for CGameClientConnectPrerequisite CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME CL: IGameSystem::LoopActivateAllSystems HO: IGameSystem::LoopActivateAllSystems Remote Connect (146.66.157.105:27033) ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME CL: Receiving uncompressed update from server CL: Signon traffic "client": incoming 82.158 KB [8 pkts], outgoing 8.937 KB [178 pkts] C:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD' ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME C:Gamerules: entering state 'DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP' C:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION' File error loading resource header "models/heroes/ancient_apparition/ancient_apparition_ice_shards.vmdl_c" (Error: ERROR_FILEOPEN) C:Gamerules: entering state 'DOTA_GAMERULES_STATE_PRE_GAME' C:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS' CL: WARNING: Connection Problem, requesting uncompressed update client 146.66.157.105:27033[0]: incoming timing out, last received 4303.835938 [8.27 seconds ago] client 146.66.157.105:27033[0]: incoming timing out, last received 4303.835938 [18.30 seconds ago] client 146.66.157.105:27033[0]: incoming timing out, last received 4303.835938 [28.32 seconds ago] Server connection timed out. CL: Server disconnected: #GameUI_ClientConnectionTimedOut
This happens on next maps in this gamemode:
desert_duo, mines_trio - because this maps include that units spawn or something.

http://www.youtube.com/watch?v=gzZUYuEjC9M

P.S Console log added from other game, but this doesn't matter
Last edited by Uberosh; 17 Aug, 2015 @ 5:42am
< >
Showing 1-2 of 2 comments
Sae 17 Aug, 2015 @ 9:23am 
+1
Nice report and example.

I tried by myself , and got the same result.

Please remove zombies from the map !!!
Uberosh 18 Aug, 2015 @ 1:06am 
(From dev.dota2.com on topic created by me, l on this bug tracker is Uberosh)
Originally posted by gdrewb-valve:
This is being investigated.
He is Valve Developer :/
Last edited by Uberosh; 18 Aug, 2015 @ 1:08am
< >
Showing 1-2 of 2 comments
Per page: 1530 50