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Oh, sorry if I wasn't clear enough
I actually meant "reload the map"
That is, I define "changing the map" when the gamemode changes the map to the same one, that is, everyone is sent to the "connecting to server" screen.
I actually meant to ask if there's a way to make the gamemode not do that, but just restart the fight from the waiting for players status like most gamemodes.
Maybe one day, but the code is hardscripted like that, it's not really entirely supposed to be able to do that. It would cause issues most likely if I tried to do it that way.