Reassembly

Reassembly

The Salt v1.4 [Old]
Galenmacil 16 Jul, 2015 @ 11:52pm
Content of the "Serializer" station .LUA
{data={name="Serializer", author="Galenmacil", color0=0x508e0b, color1=0x8a5317, wgroup={0,
0, 2, 0}}, blocks={
{22000, {-0.189, 0.000}, command={faction=20}},
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{22802, {6.548, 14.755}, 2.199},
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{22429, {7.503, 0.000}, 3.142},
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{22429, {-81.780, 0.000}, -3.142},
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{22054, {96.356, 0.000}, -3.142},
{22216, {-79.280, -30.000}},
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{22216, {79.285, 30.000}},
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{22437, {23.990, 23.333}, 1.571, bindingId=5},
{22437, {20.656, 26.667}, -1.571, bindingId=5},
{22437, {23.990, 33.333}, 1.571, bindingId=5},
{22437, {20.656, 36.667}, -1.571, bindingId=5},
{22437, {-23.985, 36.667}, -1.571, bindingId=5},
{22437, {-20.651, 33.333}, 1.571, bindingId=5},
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{22486, {-122.318, 65.000}},
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{22486, {-122.318, -35.000}, -3.142},
{22426, {-12.318, 75.000}, 3.142},
{22426, {12.323, 75.000}, 3.142},
{22211, {12.323, 65.000}},
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{23509, {-110.922, 0.000}, -1.571},
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{22051, {112.323, 15.000}, bindingId=1},
{22051, {102.323, 25.000}, bindingId=1},
{22051, {102.323, 35.000}, bindingId=1},
{22051, {102.323, 45.000}, bindingId=1},
{22051, {112.323, -15.000}, bindingId=1},
{22051, {-102.318, -25.000}, bindingId=1},
{22051, {102.323, -35.000}, bindingId=1},
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{22051, {22.323, 45.000}, bindingId=1},
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{22051, {-102.318, 35.000}, bindingId=1},
{22051, {-102.318, 25.000}, bindingId=1},
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{22051, {-102.318, -35.000}, bindingId=1},
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{22218, {158.318, 0.000}},
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{22218, {-158.313, 0.000}, 3.142},
{22429, {139.823, 0.000}},
{22051, {102.323, -25.000}, bindingId=1}}}
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Showing 1-5 of 5 comments
Galenmacil 16 Jul, 2015 @ 11:55pm 
Most of the time, when I did spawn this station, some cannon or hull block would, how to explain, constantly try to fit in position but were unable to. Much like when your ship reassemble after taking severe damage... Root block can sometime cause trouble too if you have such a block in your design and you attempt to spawn the blueprint.
Last edited by Galenmacil; 16 Jul, 2015 @ 11:56pm
 [developer] 17 Jul, 2015 @ 12:02am 
I think I've seen something similar in faction 15's stations shorty after factory blocks were added to that faction. I'll post back here if I ever figure out what causes ships to be saved with this corruption
Galenmacil 17 Jul, 2015 @ 12:28am 
Ok, Tomorrow, I'll check to see if there is something you might have overlooked in "The Salt". Two head is better than one, or so they say. =)
Galenmacil 17 Jul, 2015 @ 8:14pm 
I tried quite a few things in hope of finding the cause of this strange problem... It is somehow related, at least for "The Salt" mod (for the problem I had, it seems to be something else), to the MELEE featured block "Tungsten". For some weird and probably bugged reason within Reassembly, putting these block "inside" the hull frame, (I.E: Not touchable from the outside of the ship) cause, in most cases, the "child spawn and don't assemble" bug...

I tried it on "Salt Fight02" and "Salt Fight05": removing all the Tungsten block fixed the problem. The freshly spawned ship would assemble completely!

Hope this helps. Studying your mod proven quite helpful. The way you used "plant" like design for the city spawning and the cool drone concept...
 [developer] 20 Jul, 2015 @ 1:09pm 
You definitley seem to be right. I noticed that one of my designs in your reassembler mod would fail to grow when it had only melee blocks around the core sealed within the hull, and removing the melee blocks fixed the issue. I think we've found the bug!
I'll be testing this on faction 15 to see how reliably I can make the bug happen.

Thanks for your help!
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Showing 1-5 of 5 comments
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