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Holding center of the map is crucial. with out center your flanks will be cut off and destroyed. I felt like this is hard to be able to work with others but you have to try it especially arty. guy. Arty support must help tank guy to hold center because AT guns can rip him a part. I really recommend commander with rep. stations and KV2 to help get rid of AT guns.
So my recommendations:
Tankist should hold center by using heavy tanks such as IS2, ISU152, KV1 (KV2) other medium tanks should help hold flanks especially left flank since that is wide open if you are on top of the hill. Let your arty support know that you need help with AT guns in far distance. Very important do not loot your veteran heavy tanks.
Arty guy can decide what to do if he want to help hold center and support tankist more then with arty and that means that you should block his flank with tank traps or setting up strong self helping defense like lot of AT guns with combinations of MGs and mortars this is individual, I recommend community commander to block that path.
Team gun support can decide same as Arty supp. block or try to push
US comp. used to fight your tanks with air raids so another recommendation is to build up at least 3 AA halftracks
Capable tankist will have for sure have big trouble with keeping his tanks alive so try to help him with some engineers squads since he is your spearhead and computers like to prefer sticking out frontline rather then in this case flanks that are behind main frontline. That means that enemy will be swarming near the center instead of try to cut throught flanks that are behind.
Do not try to attack before all reinforcements arrives otherwise your forward forces will be overwhelmed by enemy reinforce. . You can try it but that decision is only for good coop players or HARD-CORE players.
Good luck.