Garry's Mod
MeshCloth
LeviBluePL 7 ABR 2015 a las 4:11
Crashing game.
Please help i dont know what to do :(
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Mostrando 1-9 de 9 comentarios
CrazyBubba  [desarrollador] 7 ABR 2015 a las 7:02 
I need more information so I can investigate a cause.

What quality settings were you using?

Do you have any mods that affect gravity/physics?

Was the cloth spazzing?

etc.
LeviBluePL 7 ABR 2015 a las 8:00 
Publicado originalmente por CrazyBubba:
I need more information so I can investigate a cause.

What quality settings were you using?

Do you have any mods that affect gravity/physics?

Was the cloth spazzing?

etc.
Wen i load map its crashing i dont have any that type of mods i can see cloth mod in my mods
im playing on max. settings (full graphics)
Última edición por LeviBluePL; 7 ABR 2015 a las 8:02
ゼロ-N 7 ABR 2015 a las 8:16 
Publicado originalmente por LeviBluePL:
Publicado originalmente por CrazyBubba:
I need more information so I can investigate a cause.

What quality settings were you using?

Do you have any mods that affect gravity/physics?

Was the cloth spazzing?

etc.
Wen i load map its crashing i dont have any that type of mods i can see cloth mod in my mods
im playing on max. settings (full graphics)
That's addon conflict afterall. tried to delete addons that show error on loading screen :facepunch:
suicidal.banana  [desarrollador] 7 ABR 2015 a las 11:59 
yup, please report back what addon it conflicts with too so we can cover that bug :)
Banana 7 ABR 2015 a las 15:50 
This problem happens to me, but it is for many addons. It is not the addons problem. It is just that your GMod may be overloaded with addons and may need to delete some. Hope this helped.
CaptPatrick01 7 ABR 2015 a las 20:52 
In other words: 0xC0000005
I remember Garry saying somewhere about refusing to fix it. Don't know if it's related to Rust development or otherwise, but clearly has something to do with the lua_shared.dll according to Visual Studio 2013.
suicidal.banana  [desarrollador] 8 ABR 2015 a las 1:29 
Publicado originalmente por CaptPatrick01:
In other words: 0xC0000005
I remember Garry saying somewhere about refusing to fix it.
Im guessing theres only so much scripts the lua parser can handle. Would be nice if we get to know at what exact point this goes bad (im guessing something like a certain amount of mb's of mere lua text)
CaptPatrick01 8 ABR 2015 a las 12:53 
Well It appears I may have found it. As in: one more file invariably crashes it no matter it's size, I'll post it here: Starting from a fresh empty lua cache, mine's got up to 3.48 MB before the engine simply couldn't handle any further ones.
suicidal.banana  [desarrollador] 9 ABR 2015 a las 4:16 
Ok, great bit of info, thanks for that man!
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