Counter-Strike 2

Counter-Strike 2

Dust 2 Night
Lighting
  1. Most fires are glitching though the container
  2. Dim down the lighting in the tuns
  3. Fix the shadows a lot (not many need to be fixed but the ones that do, REALLY do)
  4. The lighting of the fire should be moving, no?
  5. CT spawn lighting could use a dim
Other than that it looks great!
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Showing 1-8 of 8 comments
Pagan Pegasus 5 Apr, 2015 @ 7:35am 
I concur!
Was gonna make this thread. You beat me .


Cooper 6 Apr, 2015 @ 4:56am 
Fire barrels should be half, Im sure there are most elegant ways to lighting the map without abusing the fire barrels. And about the number 3, you should definitely do this for the shadows on the car at t spawn.
Balenciaga Spy 6 Apr, 2015 @ 12:54pm 
Originally posted by Cooper:
Fire barrels should be half, Im sure there are most elegant ways to lighting the map without abusing the fire barrels. And about the number 3, you should definitely do this for the shadows on the car at t spawn.
I agree, there are fire barrels and the same street light everywhere.
iosif 8 Apr, 2015 @ 6:05am 
sorry guys, but cant you make overall lighting a bit darker? In game it looks much brighter than in a preview
Balenciaga Spy 8 Apr, 2015 @ 11:42am 
Originally posted by kazah:
sorry guys, but cant you make overall lighting a bit darker? In game it looks much brighter than in a preview
That might be your game itself, my friends and I played this map many times and found the overall lighting to be just like the preview
iosif 8 Apr, 2015 @ 12:56pm 
Originally posted by √irus:
That might be your game itself, my friends and I played this map many times and found the overall lighting to be just like the preview

Reardless i find it too bright, even on preview. But, if overall brightness is a matter of taste higher/lower tunnel has unacceptably much light
u got it boss 8 Apr, 2015 @ 5:44pm 
Bump

(I was going to post this, but I think all street lights are too bright
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Showing 1-8 of 8 comments
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