Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

Turf Wars
G3rman  [developer] 3 Apr, 2015 @ 7:35pm
Guns & Abilities Feedback
Hey folks. For those of you who have played through the content at least once, please give me your impressions on the gun(s) and abilities you chose to use and how they stacked up in combat.

Did they "feel" right, or were they lacking? Should one gun have been more powerful than another? Did you use one gun or ability more than any other?

Let me know what you think!
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Showing 1-4 of 4 comments
wave.of.atla 10 Apr, 2015 @ 5:41pm 
Because of the mixed freemove and combat set up, the reloading of weapons was almost a non-issue (weapons automatically reload on freemove). That makes low ammo weapons much more powerful. The Desert Eagle dusted most of the ****.

The "Toughen Up" Ability is almost a must have.

I love that you put all the work into the Upgrade system. It's funny, I was thinking about how much a system like that would benefit drones. Did you do anyting with them, or have plans to?

There's so much work put into this mod, and it's really cool.
G3rman  [developer] 10 Apr, 2015 @ 7:37pm 
Originally posted by wave.of.atla:
Because of the mixed freemove and combat set up, the reloading of weapons was almost a non-issue (weapons automatically reload on freemove). That makes low ammo weapons much more powerful. The Desert Eagle dusted most of the ****.

The "Toughen Up" Ability is almost a must have.

I love that you put all the work into the Upgrade system. It's funny, I was thinking about how much a system like that would benefit drones. Did you do anyting with them, or have plans to?

There's so much work put into this mod, and it's really cool.

The free move reload is a good point, I hadn't considered that. At the same time, I feel as though it would realistically make sense for the character to reload between combat phases. Longer combat situations might offer greater significance to weapons with larger ammo capacity. In the end, I mainly wanted to keep those details as accurate as I could to their real life equivalents.

I'm glad you thought the Upgrade system was interesting/has potential. It's honestly has a very simple implementation, but has plenty of possibilities (including drone upgrades for Shadowrun-centric campaigns).
djtrainwreckx 16 Apr, 2015 @ 9:53pm 
I liked all the experiments you're trying out. Adds lots of flavor.
Bigboss 24 Apr, 2015 @ 5:16pm 
i really liked the idea of buying those abilities that were based off on how your skills were and i see a lot of potential in it. i only hope that you make more weapons upgradable and put in abilities for different skills
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Showing 1-4 of 4 comments
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