Don't Starve Together

Don't Starve Together

Charlie the Gardener
 This topic has been pinned, so it's probably important
[☆] Zackreaver  [developer] 18 Jun, 2015 @ 1:32pm
Post Bugs Here
Anytime you have an error, look into your My Documents/klei/DoNotStarveTogether folder for a file called log.txt

This contains the last error your game had before closing it down. Either send me the whole text file, or post the parts at the bottom that start where it says LUA ERROR (use find to get to this)

Through these log files I can determine the exact problem of any crash that happens, whether it's from my mod, or from another.
< >
Showing 1-15 of 17 comments
enable934 18 Jul, 2015 @ 11:21am 
After installing this mod :
[00:03:14]: ERROR: Mod component actions are out of sync for mod workshop-404161345. This is likely a result of your mod's calls to AddComponentAction not happening on both the server and the client.
[00:03:14]: K: workshop-404161345 V table: 228CF088
[00:03:14]: K: 1 V: 3
[00:03:14]: K: 2 V: 48
[00:03:14]: K: 3 V: 49
[00:03:14]: K: 4 V: 12
[00:03:14]: K: 5 V: 3
[00:03:14]: K: 6 V: 0
[00:03:14]: K: 7 V: 32
[00:03:14]: K: 8 V: 11
[00:03:14]: K: 9 V: 50
[00:03:14]: K: 10 V: 0
[00:03:14]: K: 11 V: 49
[00:03:14]: K: 12 V: 12
[00:03:14]: K: workshop-400409675 V table: 228CF0B0
[00:03:14]: self.modactioncomponents is

[00:03:14]: MOD_COMPONENT_ACTIONS is

[00:03:14]: [string "scripts/componentactions.lua"]:916: attempt to index field '?' (a nil value)
LUA ERROR stack traceback:
scripts/componentactions.lua:916 in (method) CollectActions (Lua) <898-930>
self (valid:true) =
DynamicShadow = DynamicShadow (2E1008C8)
Transform = Transform (2E100868)
inlimbo = false
actionreplica = table: 34283230
event_listening = table: 34283690
actioncomponents = table: 228CF010
lower_components_shadow = table: 34283078
entity = Entity (16492A88)
AnimState = AnimState (2E100888)
prefab = tai
Network = Network (2E100908)
persists = true
SoundEmitter = SoundEmitter (2E1008A8)
modactioncomponents = table: 228CF038
name = Tai
spawntime = 0.46666669100523
Physics = Physics (2E100B48)
replica = table: 342830F0
GUID = 100663
components = table: 342830A0
event_listeners = table: 342835C8
type = SCENE
arg = nil
t = table: 0C797D30
modname = workshop-404161345
modtable = table: 228CF088
scripts/components/playeractionpicker.lua:58 in (method) GetSceneActions (Lua) <55-80>
self =
map = Map (22EB5120)
containers = table: 190D89A8
inst = 100082 - charliethegardener (valid:true)
actionfilter = function - scripts/prefabs/player_common.lua:467
useitem = 100663 - tai (valid:true)
right = nil
actions = table: 1913A2C0
scripts/components/playeractionpicker.lua:176 in (method) GetLeftClickActions (Lua) <137-195>
self =
map = Map (22EB5120)
containers = table: 190D89A8
inst = 100082 - charliethegardener (valid:true)
actionfilter = function - scripts/prefabs/player_common.lua:467
position = (-168.60, 0.00, -297.00)
target = 100663 - tai (valid:true)
actions = table: 1913A0E0
useitem = nil
equipitem = 100665 - axe (valid:true)
ispassable = true
scripts/components/playeractionpicker.lua:271 in (method) DoGetMouseActions (Lua) <240-277>
self =
map = Map (22EB5120)
containers = table: 190D89A8
inst = 100082 - charliethegardener (valid:true)
actionfilter = function - scripts/prefabs/player_common.lua:467
position = (-168.60, 0.00, -297.00)
target = 100663 - tai (valid:true)
scripts/components/playercontroller.lua:1400 in (method) OnUpdate (Lua) <1286-1636>
self =
lastzoomtime = 157.00000818819
predictionsent = false
controller_target_age = 1.#INF
dragwalking = false
handler = table: 0D9195B8
inst = 100082 - charliethegardener (valid:true)
remote_vector = (-173.98, 4.00, -296.70)
classified = 100027 - player_classified (valid:true)
lastrottime = 145.03334089741
map = Map (22EB5120)
directwalking = false
GetHoverTextOverride = function - ../mods/workshop-354836336/modmain.lua:2546
locomotor = table: 190D0F50
time_direct_walking = 0.23333334550261
ismastersim = false
ondetachclassified = function - scripts/components/playercontroller.lua:89
predictwalking = false
mousetimeout = 10
draggingonground = false
deploy_mode = true
remote_controls = table: 190D8A48
dt = 0.033333335071802
isenabled = true
ishudblocking = nil
controller_mode = false
new_highlight = nil
scripts/update.lua:183 in () ? (Lua) <146-219>
dt = 0.033333335071802
tick = 4825
k = 100082
v = 100082 - charliethegardener (valid:true)
cmp = table: 190D89F8

[00:03:14]: [string "scripts/componentactions.lua"]:916: attempt to index field '?' (a nil value)
LUA ERROR stack traceback:
scripts/componentactions.lua:916 in (method) CollectActions (Lua) <898-930>
scripts/components/playeractionpicker.lua:58 in (method) GetSceneActions (Lua) <55-80>
scripts/components/playeractionpicker.lua:176 in (method) GetLeftClickActions (Lua) <137-195>
scripts/components/playeractionpicker.lua:271 in (method) DoGetMouseActions (Lua) <240-277>
scripts/components/playercontroller.lua:1400 in (method) OnUpdate (Lua) <1286-1636>
scripts/update.lua:183 in () ? (Lua) <146-219>

[00:03:14]: SCRIPT ERROR! Showing error screen
[00:03:43]: Force aborting...
[☆] Zackreaver  [developer] 18 Jul, 2015 @ 1:43pm 
I recently found the cause of this bug on my other mod's, I'll see about pushing out a fix once I got it. Though parts of the problem are other mod's that are being used aren't properly implementing Action's. The error that came up is from the mod "Ownership"

Inform the developer of that mod that they should update their mod to use AddComponentActions otherwise it will create conflict's with certain mod's and poison birchnut trees. I'm trying to figure out a workaround to prevent the conflict from happening, but I'm pretty sure even if I fix the conflict, those mod's are still going to crash client's who look at poison birchnut trees.
Last edited by [☆] Zackreaver; 18 Jul, 2015 @ 1:53pm
enable934 19 Jul, 2015 @ 1:34am 
But thanks you, i will inform the developer "Ownership"
[00:07:11]: [string "scripts/componentactions.lua"]:916: attempt to index field '?' (a nil value)
LUA ERROR stack traceback:
scripts/componentactions.lua:916 in (method) CollectActions (Lua) <898-930>
self (valid:true) =
DynamicShadow = DynamicShadow (3F49B398)
Transform = Transform (3F49B858)
inlimbo = false
actionreplica = table: 3D709BD0
event_listening = table: 3D70A998
actioncomponents = table: 3FC28F70
lower_components_shadow = table: 3D709900
entity = Entity (20930FA8)
AnimState = AnimState (3F49B7D8)
prefab = tai
Network = Network (3F49B418)
persists = true
SoundEmitter = SoundEmitter (3F49BA98)
modactioncomponents = table: 3FC28FB8
name = Tai
spawntime = 1.9666667692363
Physics = Physics (3F49BED8)
replica = table: 3D709A20
GUID = 100823
components = table: 3D709D38
event_listeners = table: 3D70AC20
type = SCENE
arg = nil
t = table: 0D5D4808
modname = workshop-356930882
modtable = table: 3FC292D0
scripts/components/playeractionpicker.lua:58 in (method) GetSceneActions (Lua) <55-80>
self =
map = Map (26154580)
containers = table: 36A8F238
inst = 100158 - charliethegardener (valid:true)
actionfilter = function - scripts/prefabs/player_common.lua:463
useitem = 100823 - tai (valid:true)
right = nil
actions = table: 254C8290
scripts/components/playeractionpicker.lua:176 in (method) GetLeftClickActions (Lua) <137-195>
self =
map = Map (26154580)
containers = table: 36A8F238
inst = 100158 - charliethegardener (valid:true)
actionfilter = function - scripts/prefabs/player_common.lua:463
position = (35.06, 0.00, -350.32)
target = 100823 - tai (valid:true)
actions = table: 254C4660
useitem = nil
equipitem = 100155 - pickaxe (valid:true)
ispassable = true
scripts/components/playeractionpicker.lua:271 in (method) DoGetMouseActions (Lua) <240-277>
self =
map = Map (26154580)
containers = table: 36A8F238
inst = 100158 - charliethegardener (valid:true)
actionfilter = function - scripts/prefabs/player_common.lua:463
position = (35.06, 0.00, -350.32)
target = 100823 - tai (valid:true)
scripts/components/playercontroller.lua:1400 in (method) OnUpdate (Lua) <1286-1636>
self =
ondetachclassified = function - scripts/components/playercontroller.lua:89
predictionsent = false
controller_target_age = 1.#INF
dragwalking = false
handler = table: 2D1D3FA0
inst = 100158 - charliethegardener (valid:true)
remote_vector = (35.90, 3.00, -345.80)
classified = 100086 - player_classified (valid:true)
map = Map (26154580)
directwalking = false
locomotor = table: 36A76128
time_direct_walking = 4.0000002086163
ismastersim = false
lastzoomtime = 64.400003358722
predictwalking = false
mousetimeout = 10
draggingonground = false
deploy_mode = true
remote_controls = table: 4326AB40
dt = 0.033333335071802
isenabled = true
ishudblocking = nil
controller_mode = false
new_highlight = nil
scripts/update.lua:183 in () ? (Lua) <146-219>
dt = 0.033333335071802
tick = 11746
k = 100158
v = 100158 - charliethegardener (valid:true)
cmp = table: 4326B170

[00:07:11]: [string "scripts/componentactions.lua"]:916: attempt to index field '?' (a nil value)
LUA ERROR stack traceback:
scripts/componentactions.lua:916 in (method) CollectActions (Lua) <898-930>
scripts/components/playeractionpicker.lua:58 in (method) GetSceneActions (Lua) <55-80>
scripts/components/playeractionpicker.lua:176 in (method) GetLeftClickActions (Lua) <137-195>
scripts/components/playeractionpicker.lua:271 in (method) DoGetMouseActions (Lua) <240-277>
scripts/components/playercontroller.lua:1400 in (method) OnUpdate (Lua) <1286-1636>
scripts/update.lua:183 in () ? (Lua) <146-219>

[00:07:11]: SCRIPT ERROR! Showing error screen
[☆] Zackreaver  [developer] 19 Aug, 2015 @ 1:26am 
That's another out of sync crash caused by another mod
Please also post the portion above it that looks something like this

[00:03:14]: ERROR: Mod component actions are out of sync for mod workshop-########

Afterwards I can pinpoint the cause of the crash.
Last edited by [☆] Zackreaver; 19 Aug, 2015 @ 1:26am
username1 26 Aug, 2015 @ 1:11am 
[00:10:40]: MOD_COMPONENT_ACTIONS is

[00:10:40]: [string "scripts/componentactions.lua"]:923: attempt to index field '?' (a nil value)
LUA ERROR stack traceback:
scripts/componentactions.lua:923 in (method) CollectActions (Lua) <905-937>
self (valid:true) =
DynamicShadow = DynamicShadow (154CB848)
Transform = Transform (154D2528)
inlimbo = false
actionreplica = table: 2FD87818
event_listening = table: 2FD86F08
actioncomponents = table: 2FD80E78
lower_components_shadow = table: 2FD87520
entity = Entity (0B463EF8)
AnimState = AnimState (154D2848)
prefab = tai
Network = Network (154D2B48)
persists = true
SoundEmitter = SoundEmitter (154CB828)
modactioncomponents = table: 2FD80F90
name = Tai
spawntime = 16.300000850111
Physics = Physics (154D1648)
replica = table: 2FD87610
GUID = 101210
components = table: 2FD87548
event_listeners = table: 2FD86E18
type = SCENE
arg = nil
t = table: 1112F730
modname = workshop-462469447
modtable = table: 154BB460
scripts/components/playeractionpicker.lua:58 in (method) GetSceneActions (Lua) <55-80>
self =
map = Map (0C90F080)
containers = table: 25B0DD08
inst = 100374 - charliethegardener (valid:true)
actionfilter = function - scripts/prefabs/player_common.lua:490
useitem = 101210 - tai (valid:true)
right = nil
actions = table: 1E46D4E0
scripts/components/playeractionpicker.lua:176 in (method) GetLeftClickActions (Lua) <137-195>
self =
map = Map (0C90F080)
containers = table: 25B0DD08
inst = 100374 - charliethegardener (valid:true)
actionfilter = function - scripts/prefabs/player_common.lua:490
position = (-268.26, 0.00, 6.22)
target = 101210 - tai (valid:true)
actions = table: 146D7EC8
useitem = nil
equipitem = 100977 - bugnet (valid:true)
ispassable = true
scripts/components/playeractionpicker.lua:271 in (method) DoGetMouseActions (Lua) <240-277>
self =
map = Map (0C90F080)
containers = table: 25B0DD08
inst = 100374 - charliethegardener (valid:true)
actionfilter = function - scripts/prefabs/player_common.lua:490
position = (-268.26, 0.00, 6.22)
target = 101210 - tai (valid:true)
scripts/components/playercontroller.lua:1443 in (method) OnUpdate (Lua) <1329-1679>
self =
ondetachclassified = function - scripts/components/playercontroller.lua:89
predictionsent = false
controller_target_age = 1.#INF
dragwalking = false
handler = table: 262EFA40
inst = 100374 - charliethegardener (valid:true)
remote_vector = (-268.22, 4.00, 4.67)
classified = 100975 - player_classified (valid:true)
map = Map (0C90F080)
directwalking = false
locomotor = table: 154B5D20
time_direct_walking = 0.86666671186686
ismastersim = false
predictwalking = false
mousetimeout = 10
draggingonground = false
deploy_mode = true
remote_controls = table: 25B106C0
dt = 0.033333335071802
isenabled = true
ishudblocking = nil
controller_mode = false
new_highlight = nil
scripts/update.lua:183 in () ? (Lua) <146-219>
dt = 0.033333335071802
tick = 8104
k = 100374
v = 100374 - charliethegardener (valid:true)
cmp = table: 25B10670

[00:10:40]: [string "scripts/componentactions.lua"]:923: attempt to index field '?' (a nil value)
LUA ERROR stack traceback:
scripts/componentactions.lua:923 in (method) CollectActions (Lua) <905-937>
scripts/components/playeractionpicker.lua:58 in (method) GetSceneActions (Lua) <55-80>
scripts/components/playeractionpicker.lua:176 in (method) GetLeftClickActions (Lua) <137-195>
scripts/components/playeractionpicker.lua:271 in (method) DoGetMouseActions (Lua) <240-277>
scripts/components/playercontroller.lua:1443 in (method) OnUpdate (Lua) <1329-1679>
scripts/update.lua:183 in () ? (Lua) <146-219>

[00:10:40]: SCRIPT ERROR! Showing error screen
[00:11:15]: Force aborting...
[☆] Zackreaver  [developer] 26 Aug, 2015 @ 1:43am 
@royalguard: There is another mod causing this client sided crash, higher up in that log there should be something that looks similar to this

ERROR: Mod component actions are out of sync for mod workshop-#######

Get me that portion of the error and I can find the mod causing the crash.

The workshop number shown there points to the mod that's causing the crash. This crash also happens if you try to put your mouse over a poison birchnut tree as a client.

There is nothing I can do to fix it because the source is from another mod.
username1 26 Aug, 2015 @ 1:31pm 
[00:02:20]: ModIndex: Load sequence finished successfully.
[00:02:20]: Reset() returning
[00:02:22]: Attempting to send resume request
[00:02:23]: ReceiveResumeNotification
[00:02:23]: Deleting user session from session/0870000251B71A63/KU_Nr7YpfmH_/0000000001
[00:02:31]: Movement prediction enabled
[00:02:32]: Error deserializing lua state for entity tai[100388] - Failed to read net var data
[00:02:32]: Loading minimap from session/0870000251B71A63/KU_Nr7YpfmH_/minimap
[00:02:32]: Clearing minimap
[00:02:43]: ERROR: Mod component actions are out of sync for mod workshop-479169756. This is likely a result of your mod's calls to AddComponentAction not happening on both the server and the client.
[00:02:43]: K: workshop-479169756 V table: 1EE87F78
[00:02:43]: K: 1 V: 3
[00:02:43]: K: 2 V: 48
[00:02:43]: K: 3 V: 49
[00:02:43]: K: 4 V: 12
[00:02:43]: K: 5 V: 3
[00:02:43]: K: 6 V: 0
[00:02:43]: K: 7 V: 32
[00:02:43]: K: 8 V: 11
[00:02:43]: K: 9 V: 50
[00:02:43]: K: 10 V: 0
[00:02:43]: K: 11 V: 49
[00:02:43]: K: 12 V: 12
[00:02:43]: K: workshop-469134741 V table: 1EE87FA0
[00:02:43]: self.modactioncomponents is

[00:02:43]: K: workshop-389133792 V table: 0C3FD888
[00:02:43]: K: INVENTORY V table: 0C3FDC98
[00:02:43]: K: watch V: function: 1231C800
[00:02:43]: K: workshop-488009136 V table: 0CAFC528
[00:02:43]: K: USEITEM V table: 0CAF6718
[00:02:43]: K: zupalexsrangedweapons V: function: 0D0632C0
[00:02:43]: K: INVENTORY V table: 0CAFD040
[00:02:43]: K: zupalexsrangedweapons V: function: 0CAFBC90
[00:02:43]: K: EQUIPPED V table: 0C3FDBF8
[00:02:43]: K: zupalexsrangedweapons V: function: 0CAFC348
[00:02:43]: MOD_COMPONENT_ACTIONS is

[00:02:43]: [string "scripts/componentactions.lua"]:923: attempt to index field '?' (a nil value)
LUA ERROR stack traceback:
scripts/componentactions.lua:923 in (method) CollectActions (Lua) <905-937>
self (valid:true) =
DynamicShadow = DynamicShadow (2D793850)
Transform = Transform (2D798CD0)
inlimbo = false
actionreplica = table: 0BB51A50
event_listening = table: 0BB51F28
actioncomponents = table: 1EE87F00
lower_components_shadow = table: 0BB51898
entity = Entity (3193EC80)
AnimState = AnimState (2D793250)
prefab = tai
Network = Network (2D78F510)
persists = true
SoundEmitter = SoundEmitter (2D7986D0)
modactioncomponents = table: 1EE87F28
name = Tai
spawntime = 9.9666671864688
Physics = Physics (2D793E30)
replica = table: 0BB51910
GUID = 100388
components = table: 0BB518C0
event_listeners = table: 0BB51E60
type = SCENE
arg = nil
t = table: 0D603B88
modname = workshop-479169756
modtable = table: 1EE87F78
scripts/components/playeractionpicker.lua:58 in (method) GetSceneActions (Lua) <55-80>
self =
map = Map (1949B6C8)
containers = table: 317390F8
inst = 100530 - wilson (valid:true)
actionfilter = function - scripts/prefabs/player_common.lua:490
useitem = 100388 - tai (valid:true)
right = nil
actions = table: 29BC2C50
scripts/components/playeractionpicker.lua:176 in (method) GetLeftClickActions (Lua) <137-195>
self =
map = Map (1949B6C8)
containers = table: 317390F8
inst = 100530 - wilson (valid:true)
actionfilter = function - scripts/prefabs/player_common.lua:490
position = (354.04, 0.00, -150.47)
target = 100388 - tai (valid:true)
actions = nil
useitem = nil
equipitem = nil
ispassable = true
scripts/components/playeractionpicker.lua:271 in (method) DoGetMouseActions (Lua) <240-277>
self =
map = Map (1949B6C8)
containers = table: 317390F8
inst = 100530 - wilson (valid:true)
actionfilter = function - scripts/prefabs/player_common.lua:490
position = (354.04, 0.00, -150.47)
target = 100388 - tai (valid:true)
scripts/components/playercontroller.lua:1443 in (method) OnUpdate (Lua) <1329-1679>
self =
ondetachclassified = function - scripts/components/playercontroller.lua:89
predictionsent = false
predictwalking = false
draggingonground = false
deploy_mode = true
inst = 100530 - wilson (valid:true)
remote_vector = (351.89, 4.00, -139.37)
classified = 100526 - player_classified (valid:true)
map = Map (1949B6C8)
directwalking = false
locomotor = table: 31731618
remote_controls = table: 3173B790
ismastersim = false
controller_target_age = 1.#INF
mousetimeout = 10
dragwalking = false
handler = table: 28D7D390
time_direct_walking = 0
dt = 0.033333335071802
isenabled = true
ishudblocking = nil
controller_mode = false
new_highlight = nil
scripts/update.lua:183 in () ? (Lua) <146-219>
dt = 0.033333335071802
tick = 630
k = 100530
v = 100530 - wilson (valid:true)
cmp = table: 3173B740

[00:02:43]: [string "scripts/componentactions.lua"]:923: attempt to index field '?' (a nil value)
LUA ERROR stack traceback:
scripts/componentactions.lua:923 in (method) CollectActions (Lua) <905-937>
scripts/components/playeractionpicker.lua:58 in (method) GetSceneActions (Lua) <55-80>
scripts/components/playeractionpicker.lua:176 in (method) GetLeftClickActions (Lua) <137-195>
scripts/components/playeractionpicker.lua:271 in (method) DoGetMouseActions (Lua) <240-277>
scripts/components/playercontroller.lua:1443 in (method) OnUpdate (Lua) <1329-1679>
scripts/update.lua:183 in () ? (Lua) <146-219>

[00:02:43]: SCRIPT ERROR! Showing error screen
[00:03:11]: Force aborting...
[☆] Zackreaver  [developer] 26 Aug, 2015 @ 1:51pm 
workshop-479169756
Wynn the environmentalist

see if the crash still happens with wynn turned off.

If it does, show the new log, I only need to see the
OUT OF SYNC
portion though, since that points to mod's creating this conflict.

I don't think wynn is the problem though, because I can run charlie and wynn just fine, me and my friend don't get any crashes when we try to put our mouse over Tai.

I feel another mod is creating the conflict.
Last edited by [☆] Zackreaver; 26 Aug, 2015 @ 3:34pm
SaintKnoxx 28 Jan, 2016 @ 2:37am 
hey zack im very sorry i dont have the logs i dont know hot to get them but when you try to plant flowers in the game when you have both charlie and wynn active the game crashes i tried ruuning both mods sepretly and they worked fine but when they both were active on the same server the game crashes when yuo try to plant butterfles
[☆] Zackreaver  [developer] 28 Jan, 2016 @ 3:21am 
@Saintknoxx: I'll look into compatibility issues and see if I can find a solution.

Edit: I think I found the issue, I'll release a fix shortly. It was an error on my end.

Let me know if that works and if anything else pops up.
Last edited by [☆] Zackreaver; 28 Jan, 2016 @ 3:40am
SaintKnoxx 28 Jan, 2016 @ 1:11pm 
@Zackreaver the game still crashes when you rty to plant butterflies when both mods are active.

i think i found the logs

[string "../mods/workshop-417049595/modmain.lua"]:197: stack overflow
LUA ERROR stack traceback:
../mods/workshop-417049595/modmain.lua:197 in (field) oldondeploy (Lua) <144-198>
../mods/workshop-417049595/modmain.lua:197 in (field) oldondeploy (Lua) <144-198>
(repeated MANY time)
Last edited by SaintKnoxx; 28 Jan, 2016 @ 1:40pm
[☆] Zackreaver  [developer] 28 Jan, 2016 @ 3:23pm 
Got it, I'll fix it as soon as I can

I also noticed Wynn was using my same buggy code (I was even thanked in the comments)
I went over there to submit the better code.

Hopefully this newest update will solve the problem.

Edit: Okay I tested it, looks like you can deploy stuff while both characters are enabled. I appologize for that inconvenience. There shouldn't be any more conflicts with other characters, as I fixed my poorly written code.
Last edited by [☆] Zackreaver; 28 Jan, 2016 @ 3:49pm
SaintKnoxx 28 Jan, 2016 @ 4:29pm 
thank you very much i love this mod cause it fits the whole nature and survival aspect which give the game a more authentic feel
SuGarBeAr13 27 Mar, 2019 @ 11:12pm 
:14:21]: SendRemoteExecute(local player = LookupPlayerInstByUserID('KU_K0QftLS3') if player then if player.components.builder then player.components.builder:GiveAllRecipes() end else local cave = GetClosestInstWithTag('migrator', ThePlayer, 1000) c_goto(cave) end, 163.009354, -204.961441)
[01:14:23]: Stale Component Reference: GUID 118384, scripts/widgets/widget.lua:311
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