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[00:03:14]: ERROR: Mod component actions are out of sync for mod workshop-404161345. This is likely a result of your mod's calls to AddComponentAction not happening on both the server and the client.
[00:03:14]: K: workshop-404161345 V table: 228CF088
[00:03:14]: K: 1 V: 3
[00:03:14]: K: 2 V: 48
[00:03:14]: K: 3 V: 49
[00:03:14]: K: 4 V: 12
[00:03:14]: K: 5 V: 3
[00:03:14]: K: 6 V: 0
[00:03:14]: K: 7 V: 32
[00:03:14]: K: 8 V: 11
[00:03:14]: K: 9 V: 50
[00:03:14]: K: 10 V: 0
[00:03:14]: K: 11 V: 49
[00:03:14]: K: 12 V: 12
[00:03:14]: K: workshop-400409675 V table: 228CF0B0
[00:03:14]: self.modactioncomponents is
[00:03:14]: MOD_COMPONENT_ACTIONS is
[00:03:14]: [string "scripts/componentactions.lua"]:916: attempt to index field '?' (a nil value)
LUA ERROR stack traceback:
scripts/componentactions.lua:916 in (method) CollectActions (Lua) <898-930>
self (valid:true) =
DynamicShadow = DynamicShadow (2E1008C8)
Transform = Transform (2E100868)
inlimbo = false
actionreplica = table: 34283230
event_listening = table: 34283690
actioncomponents = table: 228CF010
lower_components_shadow = table: 34283078
entity = Entity (16492A88)
AnimState = AnimState (2E100888)
prefab = tai
Network = Network (2E100908)
persists = true
SoundEmitter = SoundEmitter (2E1008A8)
modactioncomponents = table: 228CF038
name = Tai
spawntime = 0.46666669100523
Physics = Physics (2E100B48)
replica = table: 342830F0
GUID = 100663
components = table: 342830A0
event_listeners = table: 342835C8
type = SCENE
arg = nil
t = table: 0C797D30
modname = workshop-404161345
modtable = table: 228CF088
scripts/components/playeractionpicker.lua:58 in (method) GetSceneActions (Lua) <55-80>
self =
map = Map (22EB5120)
containers = table: 190D89A8
inst = 100082 - charliethegardener (valid:true)
actionfilter = function - scripts/prefabs/player_common.lua:467
useitem = 100663 - tai (valid:true)
right = nil
actions = table: 1913A2C0
scripts/components/playeractionpicker.lua:176 in (method) GetLeftClickActions (Lua) <137-195>
self =
map = Map (22EB5120)
containers = table: 190D89A8
inst = 100082 - charliethegardener (valid:true)
actionfilter = function - scripts/prefabs/player_common.lua:467
position = (-168.60, 0.00, -297.00)
target = 100663 - tai (valid:true)
actions = table: 1913A0E0
useitem = nil
equipitem = 100665 - axe (valid:true)
ispassable = true
scripts/components/playeractionpicker.lua:271 in (method) DoGetMouseActions (Lua) <240-277>
self =
map = Map (22EB5120)
containers = table: 190D89A8
inst = 100082 - charliethegardener (valid:true)
actionfilter = function - scripts/prefabs/player_common.lua:467
position = (-168.60, 0.00, -297.00)
target = 100663 - tai (valid:true)
scripts/components/playercontroller.lua:1400 in (method) OnUpdate (Lua) <1286-1636>
self =
lastzoomtime = 157.00000818819
predictionsent = false
controller_target_age = 1.#INF
dragwalking = false
handler = table: 0D9195B8
inst = 100082 - charliethegardener (valid:true)
remote_vector = (-173.98, 4.00, -296.70)
classified = 100027 - player_classified (valid:true)
lastrottime = 145.03334089741
map = Map (22EB5120)
directwalking = false
GetHoverTextOverride = function - ../mods/workshop-354836336/modmain.lua:2546
locomotor = table: 190D0F50
time_direct_walking = 0.23333334550261
ismastersim = false
ondetachclassified = function - scripts/components/playercontroller.lua:89
predictwalking = false
mousetimeout = 10
draggingonground = false
deploy_mode = true
remote_controls = table: 190D8A48
dt = 0.033333335071802
isenabled = true
ishudblocking = nil
controller_mode = false
new_highlight = nil
scripts/update.lua:183 in () ? (Lua) <146-219>
dt = 0.033333335071802
tick = 4825
k = 100082
v = 100082 - charliethegardener (valid:true)
cmp = table: 190D89F8
[00:03:14]: [string "scripts/componentactions.lua"]:916: attempt to index field '?' (a nil value)
LUA ERROR stack traceback:
scripts/componentactions.lua:916 in (method) CollectActions (Lua) <898-930>
scripts/components/playeractionpicker.lua:58 in (method) GetSceneActions (Lua) <55-80>
scripts/components/playeractionpicker.lua:176 in (method) GetLeftClickActions (Lua) <137-195>
scripts/components/playeractionpicker.lua:271 in (method) DoGetMouseActions (Lua) <240-277>
scripts/components/playercontroller.lua:1400 in (method) OnUpdate (Lua) <1286-1636>
scripts/update.lua:183 in () ? (Lua) <146-219>
[00:03:14]: SCRIPT ERROR! Showing error screen
[00:03:43]: Force aborting...
Inform the developer of that mod that they should update their mod to use AddComponentActions otherwise it will create conflict's with certain mod's and poison birchnut trees. I'm trying to figure out a workaround to prevent the conflict from happening, but I'm pretty sure even if I fix the conflict, those mod's are still going to crash client's who look at poison birchnut trees.
LUA ERROR stack traceback:
scripts/componentactions.lua:916 in (method) CollectActions (Lua) <898-930>
self (valid:true) =
DynamicShadow = DynamicShadow (3F49B398)
Transform = Transform (3F49B858)
inlimbo = false
actionreplica = table: 3D709BD0
event_listening = table: 3D70A998
actioncomponents = table: 3FC28F70
lower_components_shadow = table: 3D709900
entity = Entity (20930FA8)
AnimState = AnimState (3F49B7D8)
prefab = tai
Network = Network (3F49B418)
persists = true
SoundEmitter = SoundEmitter (3F49BA98)
modactioncomponents = table: 3FC28FB8
name = Tai
spawntime = 1.9666667692363
Physics = Physics (3F49BED8)
replica = table: 3D709A20
GUID = 100823
components = table: 3D709D38
event_listeners = table: 3D70AC20
type = SCENE
arg = nil
t = table: 0D5D4808
modname = workshop-356930882
modtable = table: 3FC292D0
scripts/components/playeractionpicker.lua:58 in (method) GetSceneActions (Lua) <55-80>
self =
map = Map (26154580)
containers = table: 36A8F238
inst = 100158 - charliethegardener (valid:true)
actionfilter = function - scripts/prefabs/player_common.lua:463
useitem = 100823 - tai (valid:true)
right = nil
actions = table: 254C8290
scripts/components/playeractionpicker.lua:176 in (method) GetLeftClickActions (Lua) <137-195>
self =
map = Map (26154580)
containers = table: 36A8F238
inst = 100158 - charliethegardener (valid:true)
actionfilter = function - scripts/prefabs/player_common.lua:463
position = (35.06, 0.00, -350.32)
target = 100823 - tai (valid:true)
actions = table: 254C4660
useitem = nil
equipitem = 100155 - pickaxe (valid:true)
ispassable = true
scripts/components/playeractionpicker.lua:271 in (method) DoGetMouseActions (Lua) <240-277>
self =
map = Map (26154580)
containers = table: 36A8F238
inst = 100158 - charliethegardener (valid:true)
actionfilter = function - scripts/prefabs/player_common.lua:463
position = (35.06, 0.00, -350.32)
target = 100823 - tai (valid:true)
scripts/components/playercontroller.lua:1400 in (method) OnUpdate (Lua) <1286-1636>
self =
ondetachclassified = function - scripts/components/playercontroller.lua:89
predictionsent = false
controller_target_age = 1.#INF
dragwalking = false
handler = table: 2D1D3FA0
inst = 100158 - charliethegardener (valid:true)
remote_vector = (35.90, 3.00, -345.80)
classified = 100086 - player_classified (valid:true)
map = Map (26154580)
directwalking = false
locomotor = table: 36A76128
time_direct_walking = 4.0000002086163
ismastersim = false
lastzoomtime = 64.400003358722
predictwalking = false
mousetimeout = 10
draggingonground = false
deploy_mode = true
remote_controls = table: 4326AB40
dt = 0.033333335071802
isenabled = true
ishudblocking = nil
controller_mode = false
new_highlight = nil
scripts/update.lua:183 in () ? (Lua) <146-219>
dt = 0.033333335071802
tick = 11746
k = 100158
v = 100158 - charliethegardener (valid:true)
cmp = table: 4326B170
[00:07:11]: [string "scripts/componentactions.lua"]:916: attempt to index field '?' (a nil value)
LUA ERROR stack traceback:
scripts/componentactions.lua:916 in (method) CollectActions (Lua) <898-930>
scripts/components/playeractionpicker.lua:58 in (method) GetSceneActions (Lua) <55-80>
scripts/components/playeractionpicker.lua:176 in (method) GetLeftClickActions (Lua) <137-195>
scripts/components/playeractionpicker.lua:271 in (method) DoGetMouseActions (Lua) <240-277>
scripts/components/playercontroller.lua:1400 in (method) OnUpdate (Lua) <1286-1636>
scripts/update.lua:183 in () ? (Lua) <146-219>
[00:07:11]: SCRIPT ERROR! Showing error screen
Please also post the portion above it that looks something like this
[00:03:14]: ERROR: Mod component actions are out of sync for mod workshop-########
Afterwards I can pinpoint the cause of the crash.
[00:10:40]: [string "scripts/componentactions.lua"]:923: attempt to index field '?' (a nil value)
LUA ERROR stack traceback:
scripts/componentactions.lua:923 in (method) CollectActions (Lua) <905-937>
self (valid:true) =
DynamicShadow = DynamicShadow (154CB848)
Transform = Transform (154D2528)
inlimbo = false
actionreplica = table: 2FD87818
event_listening = table: 2FD86F08
actioncomponents = table: 2FD80E78
lower_components_shadow = table: 2FD87520
entity = Entity (0B463EF8)
AnimState = AnimState (154D2848)
prefab = tai
Network = Network (154D2B48)
persists = true
SoundEmitter = SoundEmitter (154CB828)
modactioncomponents = table: 2FD80F90
name = Tai
spawntime = 16.300000850111
Physics = Physics (154D1648)
replica = table: 2FD87610
GUID = 101210
components = table: 2FD87548
event_listeners = table: 2FD86E18
type = SCENE
arg = nil
t = table: 1112F730
modname = workshop-462469447
modtable = table: 154BB460
scripts/components/playeractionpicker.lua:58 in (method) GetSceneActions (Lua) <55-80>
self =
map = Map (0C90F080)
containers = table: 25B0DD08
inst = 100374 - charliethegardener (valid:true)
actionfilter = function - scripts/prefabs/player_common.lua:490
useitem = 101210 - tai (valid:true)
right = nil
actions = table: 1E46D4E0
scripts/components/playeractionpicker.lua:176 in (method) GetLeftClickActions (Lua) <137-195>
self =
map = Map (0C90F080)
containers = table: 25B0DD08
inst = 100374 - charliethegardener (valid:true)
actionfilter = function - scripts/prefabs/player_common.lua:490
position = (-268.26, 0.00, 6.22)
target = 101210 - tai (valid:true)
actions = table: 146D7EC8
useitem = nil
equipitem = 100977 - bugnet (valid:true)
ispassable = true
scripts/components/playeractionpicker.lua:271 in (method) DoGetMouseActions (Lua) <240-277>
self =
map = Map (0C90F080)
containers = table: 25B0DD08
inst = 100374 - charliethegardener (valid:true)
actionfilter = function - scripts/prefabs/player_common.lua:490
position = (-268.26, 0.00, 6.22)
target = 101210 - tai (valid:true)
scripts/components/playercontroller.lua:1443 in (method) OnUpdate (Lua) <1329-1679>
self =
ondetachclassified = function - scripts/components/playercontroller.lua:89
predictionsent = false
controller_target_age = 1.#INF
dragwalking = false
handler = table: 262EFA40
inst = 100374 - charliethegardener (valid:true)
remote_vector = (-268.22, 4.00, 4.67)
classified = 100975 - player_classified (valid:true)
map = Map (0C90F080)
directwalking = false
locomotor = table: 154B5D20
time_direct_walking = 0.86666671186686
ismastersim = false
predictwalking = false
mousetimeout = 10
draggingonground = false
deploy_mode = true
remote_controls = table: 25B106C0
dt = 0.033333335071802
isenabled = true
ishudblocking = nil
controller_mode = false
new_highlight = nil
scripts/update.lua:183 in () ? (Lua) <146-219>
dt = 0.033333335071802
tick = 8104
k = 100374
v = 100374 - charliethegardener (valid:true)
cmp = table: 25B10670
[00:10:40]: [string "scripts/componentactions.lua"]:923: attempt to index field '?' (a nil value)
LUA ERROR stack traceback:
scripts/componentactions.lua:923 in (method) CollectActions (Lua) <905-937>
scripts/components/playeractionpicker.lua:58 in (method) GetSceneActions (Lua) <55-80>
scripts/components/playeractionpicker.lua:176 in (method) GetLeftClickActions (Lua) <137-195>
scripts/components/playeractionpicker.lua:271 in (method) DoGetMouseActions (Lua) <240-277>
scripts/components/playercontroller.lua:1443 in (method) OnUpdate (Lua) <1329-1679>
scripts/update.lua:183 in () ? (Lua) <146-219>
[00:10:40]: SCRIPT ERROR! Showing error screen
[00:11:15]: Force aborting...
ERROR: Mod component actions are out of sync for mod workshop-#######
Get me that portion of the error and I can find the mod causing the crash.
The workshop number shown there points to the mod that's causing the crash. This crash also happens if you try to put your mouse over a poison birchnut tree as a client.
There is nothing I can do to fix it because the source is from another mod.
[00:02:20]: Reset() returning
[00:02:22]: Attempting to send resume request
[00:02:23]: ReceiveResumeNotification
[00:02:23]: Deleting user session from session/0870000251B71A63/KU_Nr7YpfmH_/0000000001
[00:02:31]: Movement prediction enabled
[00:02:32]: Error deserializing lua state for entity tai[100388] - Failed to read net var data
[00:02:32]: Loading minimap from session/0870000251B71A63/KU_Nr7YpfmH_/minimap
[00:02:32]: Clearing minimap
[00:02:43]: ERROR: Mod component actions are out of sync for mod workshop-479169756. This is likely a result of your mod's calls to AddComponentAction not happening on both the server and the client.
[00:02:43]: K: workshop-479169756 V table: 1EE87F78
[00:02:43]: K: 1 V: 3
[00:02:43]: K: 2 V: 48
[00:02:43]: K: 3 V: 49
[00:02:43]: K: 4 V: 12
[00:02:43]: K: 5 V: 3
[00:02:43]: K: 6 V: 0
[00:02:43]: K: 7 V: 32
[00:02:43]: K: 8 V: 11
[00:02:43]: K: 9 V: 50
[00:02:43]: K: 10 V: 0
[00:02:43]: K: 11 V: 49
[00:02:43]: K: 12 V: 12
[00:02:43]: K: workshop-469134741 V table: 1EE87FA0
[00:02:43]: self.modactioncomponents is
[00:02:43]: K: workshop-389133792 V table: 0C3FD888
[00:02:43]: K: INVENTORY V table: 0C3FDC98
[00:02:43]: K: watch V: function: 1231C800
[00:02:43]: K: workshop-488009136 V table: 0CAFC528
[00:02:43]: K: USEITEM V table: 0CAF6718
[00:02:43]: K: zupalexsrangedweapons V: function: 0D0632C0
[00:02:43]: K: INVENTORY V table: 0CAFD040
[00:02:43]: K: zupalexsrangedweapons V: function: 0CAFBC90
[00:02:43]: K: EQUIPPED V table: 0C3FDBF8
[00:02:43]: K: zupalexsrangedweapons V: function: 0CAFC348
[00:02:43]: MOD_COMPONENT_ACTIONS is
[00:02:43]: [string "scripts/componentactions.lua"]:923: attempt to index field '?' (a nil value)
LUA ERROR stack traceback:
scripts/componentactions.lua:923 in (method) CollectActions (Lua) <905-937>
self (valid:true) =
DynamicShadow = DynamicShadow (2D793850)
Transform = Transform (2D798CD0)
inlimbo = false
actionreplica = table: 0BB51A50
event_listening = table: 0BB51F28
actioncomponents = table: 1EE87F00
lower_components_shadow = table: 0BB51898
entity = Entity (3193EC80)
AnimState = AnimState (2D793250)
prefab = tai
Network = Network (2D78F510)
persists = true
SoundEmitter = SoundEmitter (2D7986D0)
modactioncomponents = table: 1EE87F28
name = Tai
spawntime = 9.9666671864688
Physics = Physics (2D793E30)
replica = table: 0BB51910
GUID = 100388
components = table: 0BB518C0
event_listeners = table: 0BB51E60
type = SCENE
arg = nil
t = table: 0D603B88
modname = workshop-479169756
modtable = table: 1EE87F78
scripts/components/playeractionpicker.lua:58 in (method) GetSceneActions (Lua) <55-80>
self =
map = Map (1949B6C8)
containers = table: 317390F8
inst = 100530 - wilson (valid:true)
actionfilter = function - scripts/prefabs/player_common.lua:490
useitem = 100388 - tai (valid:true)
right = nil
actions = table: 29BC2C50
scripts/components/playeractionpicker.lua:176 in (method) GetLeftClickActions (Lua) <137-195>
self =
map = Map (1949B6C8)
containers = table: 317390F8
inst = 100530 - wilson (valid:true)
actionfilter = function - scripts/prefabs/player_common.lua:490
position = (354.04, 0.00, -150.47)
target = 100388 - tai (valid:true)
actions = nil
useitem = nil
equipitem = nil
ispassable = true
scripts/components/playeractionpicker.lua:271 in (method) DoGetMouseActions (Lua) <240-277>
self =
map = Map (1949B6C8)
containers = table: 317390F8
inst = 100530 - wilson (valid:true)
actionfilter = function - scripts/prefabs/player_common.lua:490
position = (354.04, 0.00, -150.47)
target = 100388 - tai (valid:true)
scripts/components/playercontroller.lua:1443 in (method) OnUpdate (Lua) <1329-1679>
self =
ondetachclassified = function - scripts/components/playercontroller.lua:89
predictionsent = false
predictwalking = false
draggingonground = false
deploy_mode = true
inst = 100530 - wilson (valid:true)
remote_vector = (351.89, 4.00, -139.37)
classified = 100526 - player_classified (valid:true)
map = Map (1949B6C8)
directwalking = false
locomotor = table: 31731618
remote_controls = table: 3173B790
ismastersim = false
controller_target_age = 1.#INF
mousetimeout = 10
dragwalking = false
handler = table: 28D7D390
time_direct_walking = 0
dt = 0.033333335071802
isenabled = true
ishudblocking = nil
controller_mode = false
new_highlight = nil
scripts/update.lua:183 in () ? (Lua) <146-219>
dt = 0.033333335071802
tick = 630
k = 100530
v = 100530 - wilson (valid:true)
cmp = table: 3173B740
[00:02:43]: [string "scripts/componentactions.lua"]:923: attempt to index field '?' (a nil value)
LUA ERROR stack traceback:
scripts/componentactions.lua:923 in (method) CollectActions (Lua) <905-937>
scripts/components/playeractionpicker.lua:58 in (method) GetSceneActions (Lua) <55-80>
scripts/components/playeractionpicker.lua:176 in (method) GetLeftClickActions (Lua) <137-195>
scripts/components/playeractionpicker.lua:271 in (method) DoGetMouseActions (Lua) <240-277>
scripts/components/playercontroller.lua:1443 in (method) OnUpdate (Lua) <1329-1679>
scripts/update.lua:183 in () ? (Lua) <146-219>
[00:02:43]: SCRIPT ERROR! Showing error screen
[00:03:11]: Force aborting...
Wynn the environmentalist
see if the crash still happens with wynn turned off.
If it does, show the new log, I only need to see the
OUT OF SYNC
portion though, since that points to mod's creating this conflict.
I don't think wynn is the problem though, because I can run charlie and wynn just fine, me and my friend don't get any crashes when we try to put our mouse over Tai.
I feel another mod is creating the conflict.
Edit: I think I found the issue, I'll release a fix shortly. It was an error on my end.
Let me know if that works and if anything else pops up.
i think i found the logs
[string "../mods/workshop-417049595/modmain.lua"]:197: stack overflow
LUA ERROR stack traceback:
../mods/workshop-417049595/modmain.lua:197 in (field) oldondeploy (Lua) <144-198>
../mods/workshop-417049595/modmain.lua:197 in (field) oldondeploy (Lua) <144-198>
(repeated MANY time)
I also noticed Wynn was using my same buggy code (I was even thanked in the comments)
I went over there to submit the better code.
Hopefully this newest update will solve the problem.
Edit: Okay I tested it, looks like you can deploy stuff while both characters are enabled. I appologize for that inconvenience. There shouldn't be any more conflicts with other characters, as I fixed my poorly written code.
[01:14:23]: Stale Component Reference: GUID 118384, scripts/widgets/widget.lua:311