Cities: Skylines

Cities: Skylines

CSL Stats Panel
Operation40  [developer] 1 Apr, 2015 @ 6:57am
the "request a stat" thread
Any requests for additional stats, not already in the mod?

example: Service Vehicles in use / total (by service)
< >
Showing 1-11 of 11 comments
Operation40  [developer] 3 Apr, 2015 @ 9:48pm 
no requests? I'm thinking I can do more with education stats, but don't want to overwhelm people with numbers.. would love to get CPU and RAM % showing as well..
Andrew2448 4 Apr, 2015 @ 8:44am 
CPU/GPU/RAM usage would be nice as I typically have a monitoring program running on the other monitor anyways.
jebevuorinen 5 Apr, 2015 @ 5:55am 
One additional piece of information comes to mind... It would be nice know the exact amount of jobs filled and jobs available for each education level separately. Comparing these figures to the number of people educated at each level already included would make education planning a bit more accurate and interesting.
Operation40  [developer] 5 Apr, 2015 @ 3:28pm 
really struggling to get good CPU/GPU/RAM numbers.. the mod doesn't seem to have access to overall numbers (CPU is always coming back 100%, ram is always 0 free). I can get more creative with how I pull the stats (windows API specifically), but then it won't work on all systems (windows only - no mac / linux).. linux would perhaps be the easiest since I can just "cat /dev/cpu" .. maybe I'll just have to avoid these for now.. I don't want to get into adding platform specific code to this mod.. I would've thought the unity engine dll would have functions for these stats, but so far have not found them
Operation40  [developer] 5 Apr, 2015 @ 3:30pm 
Originally posted by jebevuorinen:
One additional piece of information comes to mind... It would be nice know the exact amount of jobs filled and jobs available for each education level separately. Comparing these figures to the number of people educated at each level already included would make education planning a bit more accurate and interesting.


another great idea, thanks! fyi - I'm currently testing the update where vehicle numbers won't count "full" or "unloading" facilities :)
luizfcsilveira 21 Jul, 2015 @ 11:24am 
Hey @Operation40, one stat came to mind: How about total current objects in use? Is that possible?

I think it'd be both cool and pretty darn useful to have that, and/or a % in use of the 65k object limit.

Cheers,
nxgravity 19 Feb, 2016 @ 5:43am 
Hello! I'm really enjoying the mod!

Would there be anyway of creating some kind of export of the data set? I'm a data horder and love manipulating data in Excel. It would be amazing if these stats could be exported.

Thank you!
Operation40  [developer] 23 Feb, 2016 @ 10:46am 
that's a neat idea.. I might consider that as I do / if i do snowfall updates..
maybe not something I'd put in to this mod, but as a mod for this mod .. if that makes sense
mj4264 15 Dec, 2016 @ 11:43pm 
Might be reviving a dead thread here, but is moving the stats window outside the game a possiblity? Would be nice to be able to have all the stats up on a second monitor.
Operation40  [developer] 23 Dec, 2016 @ 6:27am 
I looked into that a while ago.. there was a long-time unity limitation that only allowed output to be sent to 1 monitor. I think the latest unity clears that limitation but the game would have to update its engine..

this might be your best bet: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=411836742
benzoll 27 Dec, 2018 @ 12:32pm 
I was trying to add "active citizens" (the limit is 65,000), but I do not know where to get the number.

I put this:
<CATEGORY name="Cims actives" active="true" icon="InfoIconPublicTransportPressed" showstatsummary="true" summaryusedstat="" summarycapacitystat="">
<STAT name="Actives" value="DistrictStats.instanceCount" divisor="1" divisorsuffix="" multiplier="1" precision="2" keystat="false" alwaysaddsuffix="false" />
</CATEGORY>

and it appears in the mod, but the number does not, always is zero. :steamsad:

The problem I think is: value="DistrictStats.instanceCount"
Date is in citizenmanager, but i put: value="citizenmanager.instanceCount" and t not appears in mod.. I have tried several combinations, and nothing.
it should not be the correct reference.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1604561460
Last edited by benzoll; 30 Dec, 2018 @ 3:07pm
< >
Showing 1-11 of 11 comments
Per page: 1530 50