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Nedelya compares to Wolfgang the way her damage multiplier changes, but being based on temperature instead hunger. Originally I wanted her hot damage multiplier to be 2.25, but knowing players can have very marginal views on what is overpowered, I decided it was safest to make it 2, which is Wolfgang's highest multiplier.
Nedelya also has 50 more health than the default character, mostly to help balance what you would lose from overheating. Lore-wise, it could also be justified by the fact that Nedelya's parents forced her to eat healthily, as conveyed in a few of the quotes I've written.
So far, I do not know other players' opinions on the difficulty of Nedelya's heat mechanic. Basically, playing this character eliminates the need for freeze and wetness protection in exchange for needing heat protection in more seasons. I suppose it makes Nedelya a good option for players who have more trouble with winter than summer, or would prefer to work on only one type of elemental protection instead of three.
Thermal stones have some unique applications for Nedelya. Thermal stones work by bringing the temperature of the holder to its temperature, so during seasons other than summer, a thermal stone at world temperature could prevent Nedelya from overheating.(EDIT: This seems to have changed in DST. Thermal stones now have to be cold to work.) I approached this by making it where Nedelya heats thermal stones in her inventory, so that she can't hold it forever. This also presents a possible advantage for a non-Nedelya player teaming up with her, since she can heat a thermal stone and give it to the other player to help them keep warm.
My deaths
Dying from heat
Killed by something I attacked to let off heat
Killed by beefalo when trying to let off heat on another beefalo
Ice crystal ran out, so I had to hit something to let off heat, killed it, then burnt to death
(Hint: You overheat too fast and the ice crystal doesn't last long enough to get enough gear to stay cooled down)
I have buffed Nedelya since the first release, and I'm kind of afraid to buff her anymore than I already have (increased health, increased summer insulation effectiveness, protection from coldness and wetness) without making her overpowered.
Nedelya's heat can be managed the same way summer is dealt with. The straw hat and pretty parasol both work to slow down heat early-game, and the chilled amulet is best used during emergencies when you have no targets, tree shade, or endothermic fire to cool you down.
So far I put updates on twitter, though I'm still new to it. https://twitter.com/dleowolf
Btw, just want to say I love your mods, they're all incredibly well done.
Perhaps you could go in and find what doesn't all have custom dialogue and update her.