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IMHO it would be very nice to make it work, because that could result in some fantastic fine-tuned intersection assets.
Currently you can use the custom road types (busways, pedestrian road, small gravel road) and they will save and work when used in game so long as the user has installed Traffic++ mod. Here's one such asset I made to test:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=426515115
Now imagine that with customised intersections, would be super cool to be able to do that sort of thing and have it work when used in game. However... I'm not sure how feasible it will be. While the customisation data might get saved in the asset file, when used in game intersections are built fresh, piece by piece so they adapt (sort of) to terrain height and so on. That means the routing/restrictions data won't get carried over (the defaults will be used for the custom roads - so a busway will still only allow buses + emergency use).
To make it work we'd probably need to override the tool that adds intersection assets to map, to make it also somehow pull the routing/restriction data from the asset. It sounds crazy complex to me, but only @jfarias will really know whether it's feasible.
It's something I certainly want to look into in the future but don't expect it to happen any time soon.
As to the technical aspect of things, saving the customizations shouldn't be too hard. Applying them when the intersection is placed is a whole other issue that I would need to investigate.
That's what I meant. Sorry if I wasn't clear. :)
yesterday I did my first T++ asset - short time after this discussion here appeared... ;-)
So I had the same question in mind, because I tested if the RC settings are somehow saved - but I was sure it won't before, but I had some hope ... ;-)