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Edit: also, selecting short stretches of road will be fixed and selecting a segment will select the whole road (from intersection to intersection) as long as it is the same type of road. Hopefully multi-editing on roads as well. I'm working on it but haven't finished it yet.
- Ahead only
- Ahead + u-turn
- Ahead + adjacent lane
- Ahead + adjacent + u-turn
U-turn mode would only be applicable on two-way roads and only then between adjacent lanes. U-turn is useful when you want vehicles - eg. trash or bus - to be able to turn mid-road rather than going on a mass expedition to find a normal turning point.
I could just click the invisible intersection to cycle through the choices, rather than have to fiddle with route lines. Maybe a left click could toggle adjacent lane mode, and right click could toggle u-turn mode. I'm not sure there's use-case for anything beyond that.
I didn't even know it wasn't compatible. :/
I'll try to find some time to check it out.
Sure, it would be nicer. Thing is, it took 10 minutes to make "invisible intersections" selectable and offset circles. The current mechanism for intersection routing still works and doesn't need any change to handle these intersections. If I were to add a new UI, I would need to make the UI itself and a new mechanism to handle it. That could potentially take a very long time.
It doesn't mean I won't change it in the future but I think you can understand my decision.
Thanks. I'm more than happy to test it for you. At the moment it only conflicts with the buses, trains and metro are working ok. What happens is that Bus capacity can not be changed without restarting the game whilst all others can, as intended on the IPT. There is also a conflict on vehicle amount management, which means disappearing vehicles, limited amount of vehciles on line and buses can't make a turn on a intersection, unless i draw the connection in your mod. Unconnected means no connection for buses.
Also your mod seems to start forgetting the intersection settings at some point of the game and when changing the connections, the road arrows don't change anymore or start working on opposite. So when no connection is made to sliproad it shows right arrow, when i connect right most lane to slip road, it shows straight arrow.
Bad news. I wanted to give a quick glance at IPT since changing bus capacity and amount of buses on lines shouldn't make it incompatible with my mod. However, the code is not available so I can't do anything to improve the mod compatibility without knowing what is, in fact, incompatible.
As to the arrows, the game and my mod have different definitions for what is right or forward. It should still be working, even though the arrows may look odd. If you have any further problem regarding this, please use the last update's thread, instead of this one (there's a discussion on arrows going on there).