Cities: Skylines

Cities: Skylines

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FretfulShrimp  [developer] 5 Apr, 2015 @ 7:52am
April 5th Update - Feedback
Update:
A new update has been released. Please give it a try and use the respective discussion for feedback: http://gtm.steamproxy.vip/workshop/filedetails/discussion/409184143/611702631229495325/

Thank you!
-----------------------------------------------

Hi everyone!

This update should fix any crash on loading (unless it's caused by incompatibilities with other mods) and the disappearing arrows. It also adds support for left-hand driving maps.

If you have any problem with this update please follow the instructions below (the pop-up error alone is mostly useless). For any other feedback just leave a comment. Thank you!

Known bug: To switch between maps with different side driving, you must quit to the main menu before loading the other map.

-------------------------------------
Instructions for bug reports:

Windows:
1 - Go to the log folder at <SteamFolder>\SteamApps\common\Cities_Skylines\Cities_Data
2 - Upload the file "output_log.txt" or its contents to a service like dropbox, google drive, pastebin, etc...
3 - Leave a comment with the link and what the problem is. Please be specific and provide a list of the mods you were using at the time as well as the game version.

OS X:
1 - Go to the log folder at ~/Library/Logs/Unity
2 - Upload the file "Player.log" or its contents to a service like dropbox, google drive, pastebin, etc...
3 - Leave a comment with the link and what the problem is. Please be specific and provide a list of the mods you were using at the time as well as the game version.

Linux:
1 - Go to the log folder at ~/.config/unity3d/Colossal Order/Cities: Skylines
2 - Upload the file "Player.log" or its contents to a service like dropbox, google drive, pastebin, etc...
3 - Leave a comment with the link and what the problem is. Please be specific and provide a list of the mods you were using at the time as well as the game version.
Last edited by FretfulShrimp; 6 Apr, 2015 @ 3:59pm
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Showing 1-15 of 76 comments
Ulfgar The Dwarf 5 Apr, 2015 @ 8:47am 
Congrats on the fix! All good in my city so far.

No arrows on the bus lines is an intentional feature I guess?
FretfulShrimp  [developer] 5 Apr, 2015 @ 9:03am 
Originally posted by Lexus:
Congrats on the fix! All good in my city so far.

No arrows on the bus lines is an intentional feature I guess?

Thanks!

The arrows on bus lines should still be there. It might be an incompatibilty with another mod. Can you check that?
Njk 5 Apr, 2015 @ 9:09am 
Hi after the update my city is not working anymore.
I got an error message right after loading the city.
This is the list of Mod that I've enabled:

Persistent Resource View
Automatic Emptying
Improved Assets Panel
Extended Public Transport UI
Improved Mods Panel
Extended Building Information
City Vitals Watch
Ambient Occlusion
Sun Shafts
12/24 Hour Clock
AutoSave - Configurable
City Statistics Easy Access
Mod Achievement Enabler
First-person camera
All 25 Areas purchasable
Traffic Report Tool 1.4
Tree Brush
Extended Road Upgrade
Automatic Bulldoze

In the mod menù after the update, I'm not able to see anymore the option button so I'm not able to set ghost mode either.

Here you can find the log:
https://www.dropbox.com/sh/mdb7tzywjn5igib/AACymHPiFfq1sW2FBjcRzrZua?dl=0
Njk 5 Apr, 2015 @ 9:18am 
Fixed, I've run the game integrity and downloaded again the mod, but the option button is still missing. Is something that you have removed or is a bug?
FretfulShrimp  [developer] 5 Apr, 2015 @ 9:21am 
Originally posted by NS.Njk:
Hi after the update my city is not working anymore.
I got an error message right after loading the city.
This is the list of Mod that I've enabled:

Persistent Resource View
Automatic Emptying
Improved Assets Panel
Extended Public Transport UI
Improved Mods Panel
Extended Building Information
City Vitals Watch
Ambient Occlusion
Sun Shafts
12/24 Hour Clock
AutoSave - Configurable
City Statistics Easy Access
Mod Achievement Enabler
First-person camera
All 25 Areas purchasable
Traffic Report Tool 1.4
Tree Brush
Extended Road Upgrade
Automatic Bulldoze

In the mod menù after the update, I'm not able to see anymore the option button so I'm not able to set ghost mode either.

Here you can find the log:
https://www.dropbox.com/sh/mdb7tzywjn5igib/AACymHPiFfq1sW2FBjcRzrZua?dl=0

Hi.
According to your log, you're not even subscribed to my mod. Can you double check that and get back to me?

Also, you can find the options file in the game's folder and manually set the ghost mode option to true. It's pretty straightforward.

Edit for your second post:
I haven't changed the button. It might be a bug or an incompatibility with another mod. Try restarting the game again. If it still doesn't show up, send me the log again. Thanks.
Last edited by FretfulShrimp; 5 Apr, 2015 @ 9:24am
ZK-CTH 5 Apr, 2015 @ 9:23am 
Not working after the update, only able to enter the save after enabling ghost mode

Object reference not set to an instance of an object [System.NullReferenceException]

Details:
No details
System.NullReferenceException: Object reference not set to an instance of an object
at NetNode.TerrainUpdated (UInt16 nodeID, Single minX, Single minZ, Single maxX, Single maxZ) [0x00000] in <filename unknown>:0
at NetManager.TerrainUpdated (.TerrainArea heightArea, .TerrainArea surfaceArea, .TerrainArea zoneArea) [0x00000] in <filename unknown>:0
at TerrainManager.Managers_TerrainUpdated (.TerrainArea heightArea, .TerrainArea surfaceArea, .TerrainArea zoneArea) [0x00000] in <filename unknown>:0
at TerrainModify.UpdateAreaImplementation () [0x00000] in <filename unknown>:0
at TerrainModify.EndUpdateArea () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0
Last edited by ZK-CTH; 5 Apr, 2015 @ 9:24am
FretfulShrimp  [developer] 5 Apr, 2015 @ 9:25am 
Originally posted by twterrywong:
Not working after the update

Object reference not set to an instance of an object [System.NullReferenceException]

Details:
No details
System.NullReferenceException: Object reference not set to an instance of an object
at NetNode.TerrainUpdated (UInt16 nodeID, Single minX, Single minZ, Single maxX, Single maxZ) [0x00000] in <filename unknown>:0
at NetManager.TerrainUpdated (.TerrainArea heightArea, .TerrainArea surfaceArea, .TerrainArea zoneArea) [0x00000] in <filename unknown>:0
at TerrainManager.Managers_TerrainUpdated (.TerrainArea heightArea, .TerrainArea surfaceArea, .TerrainArea zoneArea) [0x00000] in <filename unknown>:0
at TerrainModify.UpdateAreaImplementation () [0x00000] in <filename unknown>:0
at TerrainModify.EndUpdateArea () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0

Please follow the instructions in the first post and send me the whole log.
emilydotgg 5 Apr, 2015 @ 9:31am 
nice!! latest update fixed all the problems.
i think there is a conflict between this and lane changer mod :3.
nice job tho! :D
FretfulShrimp  [developer] 5 Apr, 2015 @ 9:33am 
Originally posted by F1ssi0N AC::G:
nice!! latest update fixed all the problems.
i think there is a conflict between this and lane changer mod :3.
nice job tho! :D

Thanks.
Yes, lane changer is almost certainly incompatible.
Ulfgar The Dwarf 5 Apr, 2015 @ 9:34am 
Originally posted by jfarias:
Originally posted by Lexus:
Congrats on the fix! All good in my city so far.

No arrows on the bus lines is an intentional feature I guess?

Thanks!

The arrows on bus lines should still be there. It might be an incompatibilty with another mod. Can you check that?

Disabled all mods, verified game integrity, redownloaded the mod, started new city, still the same. But I'm not complaining too much, since I can actually see which 6-lane is bus lane one ;)

It's also better than no arrows at all.
FretfulShrimp  [developer] 5 Apr, 2015 @ 9:38am 
Originally posted by Lexus:
Originally posted by jfarias:

Thanks!

The arrows on bus lines should still be there. It might be an incompatibilty with another mod. Can you check that?

Disabled all mods, verified game integrity, redownloaded the mod, started new city, still the same. But I'm not complaining too much, since I can actually see which 6-lane is bus lane one ;)

It's also better than no arrows at all.

Ah, you mean the arrows on bus lanes, not bus lines. Yes, bus lanes don't have arrows but I will add some visual feedback later to distinguish them.
ZK-CTH 5 Apr, 2015 @ 9:39am 
Problem: unable to load saved game unless the ghost mode is enabled.
http://pastebin.com/yKGL8kB2

Game version: 1.0.6b
Mods installed:
No Despawn Mod
Cimtographer
SimpleClock
Mod Achievement Enabler
Sun Shafts
Extended Building Information
Auto Line Color
City Vitals Watch
Traffic++
Extended Public Transport UI
Ambient Occlusion
Dynamic Resolution

Thanks a lot!
Nerotrobe 5 Apr, 2015 @ 10:13am 
Unable to load saved game unless in ghost mode.
https://drive.google.com/file/d/0BxQG0zQixBizQlRIdGpHcVZhaWc/view?usp=sharing

Game version 1.0.6b
Mods installed:
Automatic Bulldoze
No More Purple [ Brown]
Tree brush
No More Purple [Green Water]
All Areas Purchaseable
Automatic Emptying
Super Demand
Enable Achievements
Traffic++
Extended Public Transport UI
SomE roads
Extended Building Information Mod
No Pillars
Terraform Tool (installed but not loaded)

Last edited by Nerotrobe; 5 Apr, 2015 @ 10:20am
Asselchen 5 Apr, 2015 @ 11:02am 
Here's my output_log file: {LINK REMOVED}

Error message when starting a saved game:
Details:
No details
System.NullReferenceException: Object reference not set to an instance of an object
at NetNode.TerrainUpdated (UInt16 nodeID, Single minX, Single minZ, Single maxX, Single maxZ) [0x00000] in <filename unknown>:0
at NetManager.TerrainUpdated (.TerrainArea heightArea, .TerrainArea surfaceArea, .TerrainArea zoneArea) [0x00000] in <filename unknown>:0
at TerrainManager.Managers_TerrainUpdated (.TerrainArea heightArea, .TerrainArea surfaceArea, .TerrainArea zoneArea) [0x00000] in <filename unknown>:0
at TerrainModify.UpdateAreaImplementation () [0x00000] in <filename unknown>:0
at TerrainModify.EndUpdateArea () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0

Enabling ghost mode lets me at least start the saved game propperly.

Used Mods:
No Despawn
No more purple [Brown]
Chirp Remover
Traffic Report Tool
Traffic++
Toggle Traffic Lights
City Vitals Watch
Sun Shafts
Ambient Occlusion
Simple Clock
Dynamic resolution
Extended Public Transport UI
No more Purple [Muddy Water]
Automatic Bulldoze
Last edited by Asselchen; 6 Apr, 2015 @ 2:15am
bAshTi 5 Apr, 2015 @ 11:12am 
My savegame isn't working since todays update. I can only start the savegame with Ghostmode activated.

Same error like the one above me.
Last edited by bAshTi; 5 Apr, 2015 @ 11:15am
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