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No arrows on the bus lines is an intentional feature I guess?
Thanks!
The arrows on bus lines should still be there. It might be an incompatibilty with another mod. Can you check that?
I got an error message right after loading the city.
This is the list of Mod that I've enabled:
Persistent Resource View
Automatic Emptying
Improved Assets Panel
Extended Public Transport UI
Improved Mods Panel
Extended Building Information
City Vitals Watch
Ambient Occlusion
Sun Shafts
12/24 Hour Clock
AutoSave - Configurable
City Statistics Easy Access
Mod Achievement Enabler
First-person camera
All 25 Areas purchasable
Traffic Report Tool 1.4
Tree Brush
Extended Road Upgrade
Automatic Bulldoze
In the mod menù after the update, I'm not able to see anymore the option button so I'm not able to set ghost mode either.
Here you can find the log:
https://www.dropbox.com/sh/mdb7tzywjn5igib/AACymHPiFfq1sW2FBjcRzrZua?dl=0
Hi.
According to your log, you're not even subscribed to my mod. Can you double check that and get back to me?
Also, you can find the options file in the game's folder and manually set the ghost mode option to true. It's pretty straightforward.
Edit for your second post:
I haven't changed the button. It might be a bug or an incompatibility with another mod. Try restarting the game again. If it still doesn't show up, send me the log again. Thanks.
Object reference not set to an instance of an object [System.NullReferenceException]
Details:
No details
System.NullReferenceException: Object reference not set to an instance of an object
at NetNode.TerrainUpdated (UInt16 nodeID, Single minX, Single minZ, Single maxX, Single maxZ) [0x00000] in <filename unknown>:0
at NetManager.TerrainUpdated (.TerrainArea heightArea, .TerrainArea surfaceArea, .TerrainArea zoneArea) [0x00000] in <filename unknown>:0
at TerrainManager.Managers_TerrainUpdated (.TerrainArea heightArea, .TerrainArea surfaceArea, .TerrainArea zoneArea) [0x00000] in <filename unknown>:0
at TerrainModify.UpdateAreaImplementation () [0x00000] in <filename unknown>:0
at TerrainModify.EndUpdateArea () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0
Please follow the instructions in the first post and send me the whole log.
i think there is a conflict between this and lane changer mod :3.
nice job tho! :D
Thanks.
Yes, lane changer is almost certainly incompatible.
Disabled all mods, verified game integrity, redownloaded the mod, started new city, still the same. But I'm not complaining too much, since I can actually see which 6-lane is bus lane one ;)
It's also better than no arrows at all.
Ah, you mean the arrows on bus lanes, not bus lines. Yes, bus lanes don't have arrows but I will add some visual feedback later to distinguish them.
http://pastebin.com/yKGL8kB2
Game version: 1.0.6b
Mods installed:
No Despawn Mod
Cimtographer
SimpleClock
Mod Achievement Enabler
Sun Shafts
Extended Building Information
Auto Line Color
City Vitals Watch
Traffic++
Extended Public Transport UI
Ambient Occlusion
Dynamic Resolution
Thanks a lot!
https://drive.google.com/file/d/0BxQG0zQixBizQlRIdGpHcVZhaWc/view?usp=sharing
Game version 1.0.6b
Mods installed:
Automatic Bulldoze
No More Purple [ Brown]
Tree brush
No More Purple [Green Water]
All Areas Purchaseable
Automatic Emptying
Super Demand
Enable Achievements
Traffic++
Extended Public Transport UI
SomE roads
Extended Building Information Mod
No Pillars
Terraform Tool (installed but not loaded)
Error message when starting a saved game:
Details:
No details
System.NullReferenceException: Object reference not set to an instance of an object
at NetNode.TerrainUpdated (UInt16 nodeID, Single minX, Single minZ, Single maxX, Single maxZ) [0x00000] in <filename unknown>:0
at NetManager.TerrainUpdated (.TerrainArea heightArea, .TerrainArea surfaceArea, .TerrainArea zoneArea) [0x00000] in <filename unknown>:0
at TerrainManager.Managers_TerrainUpdated (.TerrainArea heightArea, .TerrainArea surfaceArea, .TerrainArea zoneArea) [0x00000] in <filename unknown>:0
at TerrainModify.UpdateAreaImplementation () [0x00000] in <filename unknown>:0
at TerrainModify.EndUpdateArea () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0
Enabling ghost mode lets me at least start the saved game propperly.
Used Mods:
No Despawn
No more purple [Brown]
Chirp Remover
Traffic Report Tool
Traffic++
Toggle Traffic Lights
City Vitals Watch
Sun Shafts
Ambient Occlusion
Simple Clock
Dynamic resolution
Extended Public Transport UI
No more Purple [Muddy Water]
Automatic Bulldoze
Same error like the one above me.