Cities: Skylines

Cities: Skylines

Dynamic Resolution
KakerMix 21 Mar, 2015 @ 10:18pm
Aspect Ratio Support Outside of 16:9
I run a native aspect ratio of 21:9, but this Dynamic Resolution mod seems to only support 16:9 aspect ratios. I'm wondering if there could be a selection option to specifiy what your native ratio is in order for people outside of 16:9 ratio to get 1:1 pixel formats.
I do also realize I am exceedingly rare in the resolution I am running in (native of 3440x1440) but I figured I'd ask anyway.

Thanks!
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Showing 1-10 of 10 comments
ElderCub 26 Mar, 2015 @ 8:14am 
I'm using (approx) 42:9 ratio at 5960x1080, and I can't get the menu to even open.
Levictus 26 Mar, 2015 @ 3:32pm 
Does this mod support 16:00 aspect ratios?
Imthatguyhere 27 Mar, 2015 @ 4:18am 
Originally posted by ElderCub:
I'm using (approx) 42:9 ratio at 5960x1080, and I can't get the menu to even open.
Same issue here. With a 2560x1080 ultrawide. F10 doesn't bring up a menu.
ElderCub 27 Mar, 2015 @ 7:04am 
Originally posted by Imthatguyhere:
Originally posted by ElderCub:
I'm using (approx) 42:9 ratio at 5960x1080, and I can't get the menu to even open.
Same issue here. With a 2560x1080 ultrawide. F10 doesn't bring up a menu.
I fixed, the menu problem. I didn't activate the mod after downloading it in the mod menu.
Imthatguyhere 31 Mar, 2015 @ 10:45am 
Originally posted by ElderCub:
I fixed, the menu problem. I didn't activate the mod after downloading it in the mod menu.

That's not good, then there must be a conflict as postfx works but not this and they are all enabled.
ElderCub 31 Mar, 2015 @ 11:11am 
I would try disabling everything but this mod, then one by one, readd them to see which one is causing a conflict. Don't save while you're testing.
Scrumilation 5 Apr, 2015 @ 9:10pm 
It works for me on 1680x1050 (16:10) but the resolution is not being detected properly, i guess this should be causing a small performance hit because it wont render in the proper resolution and stretch the image a bit, still looks awesome on 250% tho
DAOWAce 8 Apr, 2015 @ 10:21pm 
Resolution listed is 2560x966 instead of 2560x1080.

Whether it's actually using x966 instead of x1080 when scaling up, I don't know, but it does list the vertical resolution wrong in every case.

On performance.. I can't even bump it to 150% on my 780 (1228MHz core) without dropping below 60FPS on a 2,000 pop city. Jeez. If it's actually working properly, maybe I just expected too much. Shame I can't get quality SMAA working with the game, the aliasing is atrocious, as is the ingame AA's blurring and every AA from the PostFX mod.
Last edited by DAOWAce; 8 Apr, 2015 @ 10:22pm
m4rek 14 May, 2015 @ 4:36pm 
Originally posted by DAOWAce:
Shame I can't get quality SMAA working with the game, the aliasing is atrocious, as is the ingame AA's blurring

Asking the obvious here, but have you disabled the horrible blur effect in the game options?
ElderCub 14 May, 2015 @ 10:45pm 
It's not blur, it's tilt-shifting. It's supposed to make things appear small, as if playing with a toy set rather than an actual city.
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