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A +40% or +30% penalty would likely be more fair, more down-to-earth, and much more believable, given the circumstances. And you could always slap a temporary penalty on Vinland until a rough-estimate year wherein they'd encounter Europeans again, and the knowledge would start to come flowing back to them.
Other than that, I'm liking this mod. It looks very promising. Keep up the good work, and I hope to see more in the near future. ^.^
you get three decisions: let the monk stay which grants you a random Theologian and 100 diplo, military, and administrative power, or send away the monk and set off to make scandinavia great again which grants you the invasion casus belli on all celtic and british cultures, or you can just ignore the monk and receive a stability boost. additionally, if you let the monk stay you'll have a chance of being effected by the reformations.
Here's how it would look:
Title: Monk From Irland!
Text: "A monk from the East has landed in one of our ports speaking in a strangely familiar tongue, after being identified our priests conversed with him in Latin. Strange new things have been learned. He told us of new countries and of the history of our kinsmen in Europe, and it seems of ancestors' mighty kingdoms have fallen. But we also have learned many new things from the monk, such as astronomy and alchemy. What should we do with this new information?"
Decision One text: Hire the monk as a religious expert, we must learn!
Decision Two text: Ready your swords, we go to war!
Decision Three text: Do nothing, we've had enough excitement for one reign.
EDIT: additional info, letting the monk stay also lets you westernize immediately via decision
When at war with Vinland, Markland gains 80 ducats and 2 stability.
Our exploreres have reached the lands of our ancestors. The lands only spoken to us inn the hymns of our people. The lands where the Great Tree and the Temples of Upsala Bekon. A new era for our people is upon us.
+1 Stability, +10% Trade income for 100 years, +25 prestige
when we have bordering cores, a noble hires mercenaries to handle a land dispute on the border. The mercenaries kill and desecrate the people.
Also, the Aztecs are really bad at what they do. They still get missions to annex vassels and to annex unnecessary provinces. Their doom counter crushes them constantly, making the whole Aztec/viking alliance a bad choice.
- My second suggestion would be to have a higher province number on the Island of Vinland (Newfoundland), so you could more accurately represent places like: St. Pierre et Miquelon (Islands France owns today off Newfoundland), and L'Anse aux Meadows (The site of the original Norse colony at Vinland).
- I also have two unique events in mind for Vinland. When the Empire in undergoing modernization after contact with the Europeans, a huge agricultural revolution could takes place from the new technology hugely increasing crop yields across arable lands creating a massive population boom that results in new settlements and colonies appearing across the Empire on a rapid scale. Second would be to modernize the Capital city to become something like the "Northen Star of the New World". This would have the region grow immensely in population and become the largest, most sophiticated city in the Americas. There could be a big event chain about this; from building a new palace / cathedral / temple, a new port, or even a canal system.
As for the provinces, I'll probably de-wasteland Quebec pretty soon to satisfy every proper Paradox fan's unquenchable thirst for pretty borders.