Cities: Skylines

Cities: Skylines

All 25 Areas purchasable
Mumen Rider 10 Mar, 2015 @ 1:17pm
Please elaborate on the mod mechanics
How does it change the game progression?

Did you add milestones after the 9th tile to further unlock tiles, or did you just make the player able to buy all 25 tiles?

Or have you just unlocked the landscape completely from the get-go, which removes part of the challenge?
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Showing 1-15 of 22 comments
tomdotio  [developer] 10 Mar, 2015 @ 2:26pm 
I´m happy to elaborate:

The last Milestone (13) just adds the permission to buy 17 new ares instead of one.

Milestones 1-12 are unchanged, so is the progression / challenge.
Last edited by tomdotio; 10 Mar, 2015 @ 2:30pm
Mumen Rider 10 Mar, 2015 @ 3:41pm 
Nice!

But I also can understand the appeal of having one or two per milestone and creating milestones 14, 15, etc. Do you plan creating another version of the mod with more milestones for a more gradual unlock?
tomdotio  [developer] 11 Mar, 2015 @ 8:53am 
I´m still diving into the Moding / API of Skylines. If it is possible I will for sure add additional milestones!
minusthedrifter 11 Mar, 2015 @ 5:58pm 
Does using this disable achivements in a world?
freefrag 12 Mar, 2015 @ 8:16am 
yes
Varana 16 Mar, 2015 @ 5:25pm 
So this mod does exactly the same as the other similar mod in the workshop that does the same thing? or anyhow both are not the same and one of them does something different?

Originally posted by minusthedrifter:
Does using this disable achivements in a world?
Any mod you install and activates will disable achievemnts, but there is a md that reactivates them, check it out.



FireLi0n 18 Mar, 2015 @ 1:45am 
Originally posted by Varana:
So this mod does exactly the same as the other similar mod in the workshop that does the same thing? or anyhow both are not the same and one of them does something different?

I think this mod does the same thing, but instead of unlocking them all from the get-go, it allows a more gradual progression as it doesn't unlock the last 17 until the last progression!

Please, someone correct me if I'm wrong! :)

Thanks so much modder, love it!
tomdotio  [developer] 18 Mar, 2015 @ 7:32am 
@Varana, Yes, it has does the same, but it is 1) coded differently (afaik the other mode broke for some time with an update) and 2) the author did not include it´s sourcecode, which I think is a must-do, so that people can look at the code and verify that it is not malicious.
Klyte45 24 Mar, 2015 @ 7:58am 
If my mod broke with an update, why u don't report me before copy my mod?
And all DLL from unity can be decompiled in the mono develop, so the source is useless (since you can replace the code with a fair code, but compile a different DLL and put in its place)

This copy of 25 tiles unlockable mod was really unnecessary, only divided the players in two different places. Didn't added a thing to the game community!
Varana 24 Mar, 2015 @ 8:43am 
Round 1... FIGHT! xD

I think both of you did good and wrong things so let it be, it is not harming anyone, and you are not winning nor loosing anything.

But it is true that the first mod, and the idea, are from @Šäaik Klyte doh ^^
Mumen Rider 24 Mar, 2015 @ 9:42am 
I don't know whether or not the code was copied, I know that both mods were available at launch, an I asked the same question for both modders. I am using tomdotio's because he seemed to be more actively engaged into supporting it.

It is not necessary to create a ruckus over it, since this is a low-hanging fruit in terms of modding difficulty.
Klyte45 24 Mar, 2015 @ 10:45am 
Yes, I agree, and because I have 'harder' mods to do I didn't do so much support in my mod. I was (and I am until now) working in my other mod ( http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=408875519 ) and it required so much attention. I don't have time to always come to steam and check all comments and reply it just in time.
Last edited by Klyte45; 24 Mar, 2015 @ 3:00pm
tomdotio  [developer] 24 Mar, 2015 @ 1:29pm 
@Šäaik Klyte I did not know it was broken, because I don´t use your mod. It was stated by users of your mod in your comments section.

And after you "suggested" it I decompiled your dll: I can safly say, looking at my source, that I did it differently.
tomdotio  [developer] 24 Mar, 2015 @ 1:35pm 
@Šäaik Klyte Btw. your link to your other mod does not work. Here is a working one for everybody interested: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=408875519
Last edited by tomdotio; 24 Mar, 2015 @ 1:35pm
Klyte45 24 Mar, 2015 @ 3:10pm 
Whatever if the code isn't exactly the same, the function is. When I saw this mod for the first time, I thought it worked with a different way that my mod work, and I don't see problem in it (your description wasn't so detailed). But it that you did isn't so fair, making a different mod with the same function. If don't have my source code was a problem, so you could request me and I could put it on the description or anywhere else.
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