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The last Milestone (13) just adds the permission to buy 17 new ares instead of one.
Milestones 1-12 are unchanged, so is the progression / challenge.
But I also can understand the appeal of having one or two per milestone and creating milestones 14, 15, etc. Do you plan creating another version of the mod with more milestones for a more gradual unlock?
Any mod you install and activates will disable achievemnts, but there is a md that reactivates them, check it out.
I think this mod does the same thing, but instead of unlocking them all from the get-go, it allows a more gradual progression as it doesn't unlock the last 17 until the last progression!
Please, someone correct me if I'm wrong! :)
Thanks so much modder, love it!
And all DLL from unity can be decompiled in the mono develop, so the source is useless (since you can replace the code with a fair code, but compile a different DLL and put in its place)
This copy of 25 tiles unlockable mod was really unnecessary, only divided the players in two different places. Didn't added a thing to the game community!
I think both of you did good and wrong things so let it be, it is not harming anyone, and you are not winning nor loosing anything.
But it is true that the first mod, and the idea, are from @Šäaik Klyte doh ^^
It is not necessary to create a ruckus over it, since this is a low-hanging fruit in terms of modding difficulty.
And after you "suggested" it I decompiled your dll: I can safly say, looking at my source, that I did it differently.