Don't Starve

Don't Starve

Charlie, the playable character mod (RoG compatible)
Maxie McSpookington  [developer] 20 Feb, 2015 @ 5:03pm
Charlie's Discussion thread
I'm opening a discussion just so I can condense all of the comments on suggestions into one spot! If you think there ought to be a change, please let me know here!
Last edited by Maxie McSpookington; 21 May, 2015 @ 3:32pm
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Showing 1-15 of 93 comments
JENNNNNYYY 20 Feb, 2015 @ 5:55pm 
More perks/downsides. I'm not trying to be rude but she is a bit plain perk wise. This might be hard to program, But maybe adding something in like eating nightmare fuel lets her be immune to temperature change for a day or so. This could make her really good for winter/summer if you have RoG but not too OP.
Bren 20 Feb, 2015 @ 9:24pm 
My input on the mod, I LOVE the character design, as well as seeing something regarding Charlie. I normally ignore character mods that break the W-Name (or M, for Maxwell if you ignore the fact his name's actually William // M is W inverted, so logically M names would work for dark/shadow/evil characters) aspect of Don't Starve, but seeing as how Charlie is important to the lore, I will definitely be adding this to my roster.
I feel the perks are severely lacking though, and need more than just simple stat changes to properly utilize Charlie. Reaching out to Mr. Tiddles would be a good idea as his mods are easily the best, especially when it comes to characters and unique features. I'd like to see Charlie having a black & white night vision (rendering her immune to the Grue, which makes since, since she IS the Grue) and perhaps a shadowy form during the night along with her damage bonus. A simple sanity drain is not enough to balance her, I'd recommend having hunger decrease faster overnight as a sort of bloodlust, and being severely weakened during the daylight, such as half damage. Aside from those, unique items in the magic crafting menu for her would be amazing to see, shadow type stuff. Her dialogue to them would be quite interesting to see since she witnessed William/Maxwell's downfall into darkness. Hope to hear back on your thoughts.
Bahlsen 21 Feb, 2015 @ 1:53am 
She's too beautiful, make her grow a beard.
Mr. Bear 21 Feb, 2015 @ 4:28am 
Most obvious ideas for perks:
"Not a masochist!"
-Inmmunity to herself at night: That still means you need a light, because you won't be able to see at all otherwise AND you're sanity will still plumet while in the dark. In the end, the common nightmares will make short work of her during nighttime without light.

"Prepared for bad weather."
-Special Item "Charlie's Coat": Charlie's red coat she uses during her visit into Maxwell's home. Protection against rain, (either being partial or total)

"Was a magician's assistant."
-Inmunity (or reduction) to sanity loss caused by magical items: Since she's accostumed to work in envoirements where odd things happen, sticks with gems that shoot snowballs or fireballs don't really phase her at all.

"Lived in the shadows."
-Some special effect during fullmoon (?)
-Some interaction regarding Nightmare fuel (?)
No idea what could work, but maybe something could be done about those things.

Also i would take her time of the day perk a step further and changed her HP and sanity as well to the following values:

DAY DUSK NIGHT Damage x0.75 x1.0 x1.5 HP 100 150 200 Sanity 200 150 100

As night tme approaches she becomes stronger but also has a toll on her sanity, almost luring her back to her old animalistic self again.

During daytime she's collected, but frail. Caves are also considered night time forever.

Of course, these are all ideas and you'll accomodate these as your programming skills see fit, if you choose to do any at all, that is.
Last edited by Mr. Bear; 21 Feb, 2015 @ 4:51am
seronis 21 Feb, 2015 @ 6:05am 
I like all of DarkOmegas ideas. Visually I would have her start looking more like a shadow as her sanity drops.
Long Dick SIlver 21 Feb, 2015 @ 7:54am 
Shawdow creatures don't kill her when her sanity is near zero.
CalamitasCalliope 21 Feb, 2015 @ 7:56am 
She should turn into the Gru at night. She'd go insane, see in the dark, her hunger will plummit, and can deal five times the regular damage. When she turns back, she's at half sanity and starving.
seronis 21 Feb, 2015 @ 8:34am 
I uploaded a standalone mod for the feature i requested (looking like a shadow as sanity drops). Feel free to incorporate the code into your mod if you wish.
Ozyias 21 Feb, 2015 @ 8:44am 
Since Charlie has been around magic items, maybe she could have a feature where she starts off with the magic tab unlocked and could craft magic items without the need of the science or alchemy machines
TSx* Naxer 21 Feb, 2015 @ 9:04am 
This might be kind of extreme downside but it kinda makes sense: If her sanity reaches 0 during night you die. But not in typical way. Charlie becomes the night monster once again.
Such downside needs some upside. How about some sanity gain while being around Maxwell stuff? Like Teleportato, Maxwell's Door or his statue? If not then she could get extra sanity gain from flowery stuff like Garland and picking flowers. Evil flowers would then have no effect on sanity.
lexicon 21 Feb, 2015 @ 10:52am 
Gruesome meter, when in complete darkness, no sanity is lost, but rather, she becomes closer to the grue, gothic, then dark/shadow, then an animation, and gone. For DST this could make a short 1 hour night. Perfect for trolls.
BigFish 21 Feb, 2015 @ 2:13pm 
please fix this bug! i subscribe and re install it but it wont appear in the list?
JENNNNNYYY 21 Feb, 2015 @ 2:15pm 
Originally posted by The Candy Gamer:
please fix this bug! i subscribe and re install it but it wont appear in the list?
I have this bug too, But this isn't the place to post it.
Maxie McSpookington  [developer] 21 Feb, 2015 @ 2:30pm 
Originally posted by DarkOmegaMK2:
Most obvious ideas for perks:
"Not a masochist!"
-Inmmunity to herself at night: That still means you need a light, because you won't be able to see at all otherwise AND you're sanity will still plumet while in the dark. In the end, the common nightmares will make short work of her during nighttime without light.

"Prepared for bad weather."
-Special Item "Charlie's Coat": Charlie's red coat she uses during her visit into Maxwell's home. Protection against rain, (either being partial or total)

"Was a magician's assistant."
-Inmunity (or reduction) to sanity loss caused by magical items: Since she's accostumed to work in envoirements where odd things happen, sticks with gems that shoot snowballs or fireballs don't really phase her at all.

"Lived in the shadows."
-Some special effect during fullmoon (?)
-Some interaction regarding Nightmare fuel (?)
No idea what could work, but maybe something could be done about those things.

Also i would take her time of the day perk a step further and changed her HP and sanity as well to the following values:

DAY DUSK NIGHT Damage x0.75 x1.0 x1.5 HP 100 150 200 Sanity 200 150 100

As night tme approaches she becomes stronger but also has a toll on her sanity, almost luring her back to her old animalistic self again.

During daytime she's collected, but frail. Caves are also considered night time forever.

Of course, these are all ideas and you'll accomodate these as your programming skills see fit, if you choose to do any at all, that is.
I'm digging some of these ideas, especially since I think I have an idea on where to start. I think if I ended up having her max sanity decrease with the phase changes, I would probably have to get rid of the increased sanity drain.
I kinda gotta say, I don't think I'll ever be getting rid of her dying due to the dark only because I believe strongly in a couple different reasons for that happening. (1. They exist in the dark, trying to take her back 2. We've seen instances in the game where there can be two of the same person in the same place) Sorry, I'm totally stubborn on that aspect, but only that aspect really. ;; Thank you for the ideas!
Maxie McSpookington  [developer] 21 Feb, 2015 @ 2:31pm 
Originally posted by seronis:
I uploaded a standalone mod for the feature i requested (looking like a shadow as sanity drops). Feel free to incorporate the code into your mod if you wish.

Oh, sweet! I'll have to take a look. Forgive me for my ignorance, but that'll be in the workshop, yeah? If not, could I get a link?
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