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Backstabs stay the same (with an electrocution animation)
no random crits
On miss: take 10 damage and stun for 5 seconds
100% crits against a wet player
on non backstab stun enemy for 10 seconds
when hitting a sentry/ dispenser/ teleporter, has the same action as a sapper
battery has to recharge for every hit.
I'd like to see it use ammo, like the Short Circuit does, but is a silent kill like the spycicle or your eternal reward, and has the vaporize effect like the Cow Mangler. Because it has limitations on how many swings it can do, being your metal, that also cuts down on your cloak recharge, and forces you to go to metal stations.
I'd love to see something like +10% attack speed, +5% movement speed -15% cloak (because something that looks so innocent would really be the strongest nerf, forcing you to really have to know where the metal is, which is something a spy really never worries about) uses metal per swing-- even if it were something like 5, 100% crit on wet players.
But that obviously too OP
i like the Idea With The electrocution Animation and adding like a Electro Particle too would be awsome but "No Random Crits" Knifes have no Random Crits
+10% attack speed [makes Spy v Spy appealing if resorted to FaceStabs as you tend to win them then]
Electrocution Animation [makes backstabs REALLY easy to notice, so this is actually a downside]
Battery [4 SWINGS. Not just Backstabs. Exact opposite, on MISS you lose a battery, so that it forces precision. Kinda like Bazaar Bargain. If you make it, it doesn't cost a battery]
No stuns. No Knife Sappers. No gimmicks. Simple and Easy means Valve is more likely to like it.
should add like 6 battery or atl least deal damage on backstab like the Sandman ? (Cuz it's stun)
And why change the backstab? It's a spy's bread and butter. Why would anyone want to use a weapon that gets rid of the only things that gives spy power? Stunning someone just makes you an invisible scout-- weak, stunning, and then retreat. No real power to speak of, and nother to fear. Of course it should deal damage on backstab, but it should be the same damage as the knife on backstab.