Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1.Group the markers into a deck (they're small cards)
2.Copy and paste the deck.
3.Right click and select custom, copy the "Face" file and replace "Back" file with it. They should then be same each side.
Hope that's what you were looking for.
Thanks. I've made some progress. There isn't much consistency with this fix. I've been able to get the Marine (Pulse Rifle icon) and the Alien (Alien tail icon) markers to be the same on both sides applying your method, but seemed to be having problems with the Predator markers (Predator Disc icon). Sometimes I end up with a green Combat Pool icon (looks like a crosshair) on one side and a blue Combat Pool icon on the other side. Weird. So I'm really not sure what's going on with the inconsistency of trying to change the markers to have the same side.
The Predator would need to have a marker that has the same side because it's Cloaking ability utilizes the Hidden Movement mechanic commonly in the game.
Thanks. Somehow after messing around with it constantly with @NDC's instructions I was able to get all the markers icons to be exactly identical on both sides. It took awhile but I got it to work!
Now I have to test it somehow to make sure that only the play using hidden movement will know which ones are the decoys (decoys suppose to have the blanks on the under side), and which one is the true location marker.
Because right now I know we can just flip it to reveal the other side of the marker. But how and if possible for players to see the under-side of their markers without letting other players know if it's a decoy or the true location? That's what I'm going to work on next to find out.
At the moment, my best guess would be to use the blindfold feature. Have other players use and enable blindfold mode while the player that wants to use Hidden Movement "shuffle" and mix up their decoy markers and true markers.
Once they are done mixing it up, then players can disable blindfold mode and go back to normal gameplay.
In particularly with the Predator and its Camouflage Suit. Because it enables Hidden Movement with 3 Markers, providing 2 Decoys to the Predator's true location. Basically.