Tabletop Simulator

Tabletop Simulator

Alien vs. Predator CCG
Has anyone figured out how to get the Hidden Movement to work yet?
I think the mod needs another update, because the movement markers that are included in the mod, which are also the same identical ones found in the Starter Decks of the game all have different sides. One side is marked with either an Alien's Tail, a Predator's Disc, or a Marine's Pulse Rifle, but when flipped it always comes up empty. Meaning the different sided markers are meant to be "decoys" when used for Hidden Movement mechanics of the game.

We will need another movement marker that is double-side, exactly the same and identical to represent the "legit" or "true" movement marker, when Hidden Movement is applied. E.G. Another set of makers that has an Alien's Tail, a Predator's Disc, or a Marine's Pulse Rifle on BOTH sides, regardless if the marker is flipped or not.
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Showing 1-6 of 6 comments
NDC 7 Aug, 2018 @ 10:59am 
Checked out the mod in question, and if I'm understanding correctly what you want, there is a quick fix.

1.Group the markers into a deck (they're small cards)
2.Copy and paste the deck.
3.Right click and select custom, copy the "Face" file and replace "Back" file with it. They should then be same each side.

Hope that's what you were looking for.
It's Game Time 8 Aug, 2018 @ 5:26pm 
Originally posted by NDC:
Checked out the mod in question, and if I'm understanding correctly what you want, there is a quick fix.

1.Group the markers into a deck (they're small cards)
2.Copy and paste the deck.
3.Right click and select custom, copy the "Face" file and replace "Back" file with it. They should then be same each side.

Hope that's what you were looking for.

Thanks. I've made some progress. There isn't much consistency with this fix. I've been able to get the Marine (Pulse Rifle icon) and the Alien (Alien tail icon) markers to be the same on both sides applying your method, but seemed to be having problems with the Predator markers (Predator Disc icon). Sometimes I end up with a green Combat Pool icon (looks like a crosshair) on one side and a blue Combat Pool icon on the other side. Weird. So I'm really not sure what's going on with the inconsistency of trying to change the markers to have the same side.

The Predator would need to have a marker that has the same side because it's Cloaking ability utilizes the Hidden Movement mechanic commonly in the game.
wormwalker 12 Aug, 2018 @ 3:42pm 
I'm yet to actually rip a game with anyone but while looking through the cards noticed the stealth token issue, I made a lazy in game workaround where I used the two sided token available (it's been ages since i played perhaps it is some kind of resource marker) and then stacked the appropriate unit token ontop making it a stack of 2 tokens with the unit icon sitting on top and the downwards facing arrow backed token underneath it, then u can just make all the relevant unit icons stacks of 2 using 2 identical unit tokens and only one of those "2 stacks" has the second side, and bam no one knows what a hidden one is just like the game in real life (except of course the tokens that came with the game were slightly discolored and therefore anyone could tell what a decoy marker was from a glance without mistaking it with the one that had 2 sides...doh!) obviously a quick and dirty fix but it works for what it's worth.
Last edited by wormwalker; 12 Aug, 2018 @ 3:45pm
It's Game Time 14 Aug, 2018 @ 10:07am 
Originally posted by wormwalker:
I'm yet to actually rip a game with anyone but while looking through the cards noticed the stealth token issue, I made a lazy in game workaround where I used the two sided token available (it's been ages since i played perhaps it is some kind of resource marker) and then stacked the appropriate unit token ontop making it a stack of 2 tokens with the unit icon sitting on top and the downwards facing arrow backed token underneath it, then u can just make all the relevant unit icons stacks of 2 using 2 identical unit tokens and only one of those "2 stacks" has the second side, and bam no one knows what a hidden one is just like the game in real life (except of course the tokens that came with the game were slightly discolored and therefore anyone could tell what a decoy marker was from a glance without mistaking it with the one that had 2 sides...doh!) obviously a quick and dirty fix but it works for what it's worth.

Thanks. Somehow after messing around with it constantly with @NDC's instructions I was able to get all the markers icons to be exactly identical on both sides. It took awhile but I got it to work!

Now I have to test it somehow to make sure that only the play using hidden movement will know which ones are the decoys (decoys suppose to have the blanks on the under side), and which one is the true location marker.

Because right now I know we can just flip it to reveal the other side of the marker. But how and if possible for players to see the under-side of their markers without letting other players know if it's a decoy or the true location? That's what I'm going to work on next to find out.
wormwalker 15 Aug, 2018 @ 12:05pm 
Nice when I have some time for it I'll have to go through NDC's instructions as well,good luck with your testing and feel free to let us know if you run into/get around any other roadblocks on the way.
It's Game Time 17 Aug, 2018 @ 6:58am 
Originally posted by wormwalker:
Nice when I have some time for it I'll have to go through NDC's instructions as well,good luck with your testing and feel free to let us know if you run into/get around any other roadblocks on the way.

At the moment, my best guess would be to use the blindfold feature. Have other players use and enable blindfold mode while the player that wants to use Hidden Movement "shuffle" and mix up their decoy markers and true markers.

Once they are done mixing it up, then players can disable blindfold mode and go back to normal gameplay.

In particularly with the Predator and its Camouflage Suit. Because it enables Hidden Movement with 3 Markers, providing 2 Decoys to the Predator's true location. Basically.
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