Counter-Strike 2

Counter-Strike 2

Kowloon
Bugs
Ok, so this map is really beautiful and the colors are very vibrant, one of the prettiest maps i've seen from the workshop, so good job with that.

But, i did find a ton of bomb stuck bugs and a graphical bug as well. Have fun fixing these xD!

{LINK REMOVED}
< >
Showing 1-10 of 10 comments
Julio C#  [developer] 28 Jan, 2015 @ 10:46am 
thanks for this. i hate fix these kind of bugs, but its a must do. Thanks again!
Last edited by Julio C#; 28 Jan, 2015 @ 10:47am
76561198069734099 28 Jan, 2015 @ 10:49am 
Originally posted by Carva:
thanks for this. i hate fix these kind of bugs, but its a must do. Thanks again!
finding these kinds of bugs is my specialty xD

i put myself in the mind of the griefer lol
Folri 29 Jan, 2015 @ 6:08am 
first of all i love this map and cant wait to try it out with friends :D

whilst playing with bots though, i found some little things that bothered me and since i think you want to make your map perfect, i made some screenshots. i hope you can fix/improve some stuff and i wish you good luck for upcoming operations ^^

http://imgur.com/jn3Zig5,WUJt1wm,tbhQm6x,IAcGSFa,SXDzen3

1. i had many rounds where bots got stuck in the ceiling there
2. sometimes at the beginning of the round every ct stacks up in this corner
3.bots have problems going up that ramp
4.maybe its just me but this open space really bothers me, i'd but a fence or something there. ignore this if you disagree :)
5. i dont know why you cant get up on this thing, maybe its intentional, but i think it would improve this part of the map


ps. add deathmatch pls :)
Julio C#  [developer] 31 Jan, 2015 @ 6:25am 
well, that its an important one, thanks for your report John!
Yakousei 31 Jan, 2015 @ 7:51am 
Hopefully you'll understand what I mean by following.... If you start from CT -> go straight from mid and after the doors turn to the bomb area - then you go right right into this corner/dead end with a box in it... I thought it might be a nice boost area to kill mid, but instead it was skyblocked to a 30cm jump upwards (so no boosting or killing from there).

= You really should look into building this as a multilevel arena like I think you're going for.

- The bomb site on CT's left is way too easy (maybe have it inside somewhere on the left - you got plenty of space).
- The mid is just messed up tbh. It's a 2sec instagib AWP from spawn to spawn. You shouldn't try to make a new Dust2, but your own vision of enjoyable arena.
- The map is a maze.. Which I kinda like. But you really haven't made use of all the nice things you have. You got plenty of open spaces between the apartment blocks - are you seriously saying I couldn't snipe someone between the fences? (which seemed like impossible in most cases... thing you could use to your advance).
- On the bomb spot and the maze... As said, you really should put the nice environment into a good use - you can do it.

And final - keep up the good work.. With a tweak here and there I can see this in an operation at least :)
PRIMA 1 Feb, 2015 @ 7:46am 
happy to help you, good map, I watched movie about this mini city in city.
Originally posted by Carva:
well, that its an important one, thanks for your report John!
Logic. 1 Feb, 2015 @ 3:11pm 
i really like this map, the shader is also ♥♥♥♥♥♥ awesome so yeah.
< >
Showing 1-10 of 10 comments
Per page: 1530 50