Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
-10% damage
no aleatory crits
+20% damage
+50% accuracy
+20% Accuracy
-33% Clip Size
-Pistol becomes Semi-Automatic
-RPM at 425 Max
-Cannot be crit boosted (except by candy pumpkins)
second poin, why are important the accuracy in the pistol
Best I've seen, except remove "Cannot be cirt boosted" and put "No random cricital hits"
-20% damage penalty
I dont play titanfall, so i dont know what your talking about, but this is something i created based of off the 1911 standard pistol
[t]https://wiki.teamfortress.com/w/images/e/ed/Steamworkshop_tf2_pick_pockets_pocket_pistol_rev1_thumb.jpg?t=20120627010701[/t]
[t]https://wiki.teamfortress.com/w/images/f/f0/Backpack_Pistol.png?t=20111120051619[/t]
no it really doesnt look like those two put together.
-25% firing rate
+15 accuracy
-10 damage
-33 clip size
No random crits
When laser is pointed at someone and you right click, the laser follows the player for 2 seconds