Space Engineers

Space Engineers

Tank Factory™: Flak 38 20mm(S), 30mm(S), 2x 50mm(B)
CatInSpacePants  [udvikler] 17. jan. 2015 kl. 16:01
General Discussion/Feedback
You can start.. now.
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Kaminsky 19. jan. 2015 kl. 15:08 
The sound assets for the guns are amazing and the damage is respectable, but the fact that it's just a cannon shaped piece really limits its applications in designs that don't have weapons sunk into bays that hide most if not all of the model.
Kaminsky 19. jan. 2015 kl. 15:09 
As well as the lack of a clearly visible conveyer point, which makes identifying how to rearm it at a glance difficult.
CatInSpacePants  [udvikler] 20. jan. 2015 kl. 22:12 
I can't see a reason why would you want to hide it, but... I guess barrel is the part that has to be outside.. well maybe I'm wrong and now designs without visible weponry are on top.

Well it has magazine on the side, and shell ejector on the other, isn't it too much obvious already? :/

It also has test conveyor on it's back, but I though it will be better to let it there.
Kaminsky 21. jan. 2015 kl. 17:18 
Well, designs that emulate fighter jets tend to have indented main weapons and outboard missiles or bombs, attempting to keep the design aerodynamic for the sake of form over function.

And yes, the magazine is a conveyer point, but it's not clearly marked, what I was suggesting was giving it a square base and the standard door-type conveyer points so that designs seem to flow and the object looks less obtrusive. At this point the guns look like they are being fed by pouring ammo down the tube and hoping it chambers the round.
CatInSpacePants  [udvikler] 21. jan. 2015 kl. 22:59 
Heh :D It's space not earth remember that. And they are so small, you can fit them in, look on 30mm version, it's much bigger compared to 20mm. You might be happy now.
Bonertoot 23. jan. 2015 kl. 16:30 
I quite like them so far, but is there any way to make them alternate between each cannon to increase fire rate? Like, if you had two, they'd fire separately, and you'd double your fire rate?
CatInSpacePants  [udvikler] 24. jan. 2015 kl. 3:05 
@Gestapo-sama:

This must be made by programming block I think
Moonlightfox 30. jan. 2015 kl. 8:42 
Oprindeligt skrevet af Gestapo:
I quite like them so far, but is there any way to make them alternate between each cannon to increase fire rate? Like, if you had two, they'd fire separately, and you'd double your fire rate?

They just added the ability to add weapons' "fire" command to timer blocks- you could definitely do this now(with any weapons, not just these!) it'll be a challenge to manage the recoil on small ships though.
CatInSpacePants  [udvikler] 30. jan. 2015 kl. 12:19 
I wonder if it'll be able to go under 1 second between shots.

Edit: It's still a crappy way of doing things - I mean with timer blocks.
Sidst redigeret af CatInSpacePants; 5. feb. 2015 kl. 11:26
Xerxes 21. mar. 2015 kl. 7:26 
would it be able to make this aim vertically?
CatInSpacePants  [udvikler] 21. mar. 2015 kl. 7:46 
What do you mean by: aim vertically?
They shoot in straight line, so it all depends on where and how you will place them ;)
Xerxes 21. mar. 2015 kl. 7:57 
i mean since the flak's in real life could aim vertically within the gun can you make it aim kind of like a turret but instead of 360° horozontially and 180° vertically. just 180° vertically
CatInSpacePants  [udvikler] 21. mar. 2015 kl. 9:05 
I know how it worked in real life, but I've made this mod long time before they've added turret (aka. tank turrets) modding support: https://www.youtube.com/watch?v=yQF7ylvPo7c&t=388

So it had to be a weapon since I couldn't create my own turrent without getting problems.

If you mean making it a turret like in the video, then I know it's nice idea, but I don't know if I'll be able to make it.
Xerxes 21. mar. 2015 kl. 9:47 
ok i can see where my idea has problems. what im recomending would require it to have an up and a down function key kind of like having 2 rotors on each side. but built into the actual gun. so you would press 1 to bring gun up and 2 to bring it down and 3 to fire. (with rotors in) but with it built into the mod it would have to folow your mouse while aiming.
CatInSpacePants  [udvikler] 21. mar. 2015 kl. 9:53 
@natguard:
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You're overcomplicating the mod, it's not meant to be like that. On the other hand, it's a game of space engineers, right? Go and build that machine.
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