Team Fortress 2

Team Fortress 2

The Sidewinder
Jojojones 16 Jan, 2015 @ 5:49pm
Stats
Post Stats Here
< >
Showing 1-15 of 87 comments
76561198054882661 16 Jan, 2015 @ 6:58pm 
+ on alt fire: fires dart that minimizes movement speed
+ dart fired is silent when fired and target is hit
+ 10% damage
+ only you can see the loss of speed on the target
- dart uses all clips
- fires 10% slower
- no random critical hits
Last edited by 76561198054882661; 16 Jan, 2015 @ 7:15pm
Jojojones 16 Jan, 2015 @ 7:02pm 
Maybe a Faster Gun? We already have the Enforcer, which is slow and does good damage.
beanpasteman 16 Jan, 2015 @ 7:08pm 
A slowing dart sounds interesting, would create a whole new style of play as spy
stefastra 17 Jan, 2015 @ 1:25am 
+shoots darts instead of bullets
+darts are silent and reduce movement speed on target for a few seconds
-darts do 70% decreased damage
-75% decreased clip size
-50% less ammo capacity
Kat 17 Jan, 2015 @ 2:41am 
I like the idea of a mechanic that slows enemies.
Here's my suggested stats:

///

+Shoots a projectile that slows enemies by 30% on hit.
+Speed is increased by 10% for 3 seconds after a succesful backstab.
+Shots increase in accuracy over time.

-Only one dart per reload.
-Reload is very loud.
-Reload time increased by 20% per backstab. (Max 100% or twice as slow.)
-90% damage penalty.
-Can't disguise while weapon is out.
-Can't fire the weapon while disguised.

"You sure as hell can't run, so why bother asking if you can hide?"

///

So my idea forces the player to have enough skill playing as spy in order to counter the amount of suggested downsides of such a weapon.

It's a gun that rewards Spies with accuracy with an easy kill. It has the downside of being very loud when reloading, which when combined with the inability to shoot while disguised and the 90% less damage the gun does means that spies must be willing to sacrifice stealth in order to gain any advantage with this weapon.

Tl;dr:
+Shpee gets occasional easy backstab.
-Obvious shpee is obvious.

Feel free to tamper with the stats I've posted. Might be some very good ideas out there.
-KatorianLegacy
Last edited by Kat; 17 Jan, 2015 @ 2:51am
phencyclidine 17 Jan, 2015 @ 6:09am 
+Hold fire to load 15 bullets and unleash single crowd of bullets
+20% more accurate
+50% faster reloading speed

-50% damage penalty.
-70% maximum weapon range
-50% slower weapon switch
Jouppi 17 Jan, 2015 @ 7:20am 
The Good:
+Hold fire to gain more damage
+ Is capable of insta-killing
+ Infinite ammo
+95% Cloak on kill

The Bad:
-20% Reload time
+33% Damage taken from everything
No knife


Basically makes spy the gun-spy without a knife. However, instakilling people with a gun far away can be very overpowered, so you take +33% more damage.
Last edited by Jouppi; 17 Jan, 2015 @ 7:20am
Zeldov 17 Jan, 2015 @ 9:10am 
How about this: +as cloacked, you can backstabb one ppl
-if you backstabb while cloacked, you cloack regen is frozen for 6secs
-15%damage
-15%max cloack
m'kay?:spycon:
NMeister 17 Jan, 2015 @ 9:33am 
+Faster fire speed
+Health regained by 30 on successful kill by this gun (cannot overheal via this bonus)
+Deals more damage if target is hit from behind
+Silent killer (If target is killed by a shot to the back)

-Slower reload speed
-15% damage penalty if shots hit anywhere but the back
-Target will make a lot of noise on death if not killed via a shot to the back

Jojojones 17 Jan, 2015 @ 12:09pm 
I like your stats, NMeister
Caravan Master 17 Jan, 2015 @ 12:27pm 
Originally posted by NMeister:
+Faster fire speed
+Health regained by 30 on successful kill by this gun (cannot overheal via this bonus)
+Deals more damage if target is hit from behind
+Silent killer (If target is killed by a shot to the back)

-Slower reload speed
-15% damage penalty if shots hit anywhere but the back
-Target will make a lot of noise on death if not killed via a shot to the back


I'd change the last con to say 'You are Marked for Death if target not killed via a shot to the back', or 'Cloaking disabled if target bladda bladda bladda'. If there were minimaps that depended on noise, like CS:GO, then that'd make a difference. Not being able to get away as a spy would be more important, if you ask me.
NMeister 17 Jan, 2015 @ 1:15pm 
Originally posted by Mao ZeDingdong:
Originally posted by NMeister:
+Faster fire speed
+Health regained by 30 on successful kill by this gun (cannot overheal via this bonus)
+Deals more damage if target is hit from behind
+Silent killer (If target is killed by a shot to the back)

-Slower reload speed
-15% damage penalty if shots hit anywhere but the back
-Target will make a lot of noise on death if not killed via a shot to the back


I'd change the last con to say 'You are Marked for Death if target not killed via a shot to the back', or 'Cloaking disabled if target bladda bladda bladda'. If there were minimaps that depended on noise, like CS:GO, then that'd make a difference. Not being able to get away as a spy would be more important, if you ask me.

Yeah sure. Those stats (plus your addition) would make this revolver unique.
Borloxos 17 Jan, 2015 @ 1:41pm 
I really appreaciate the idea of shooting sleeping darts and if an enemy gets hit by a dart, he gets an effect like if he got hit by a baseball (If you know what I mean). But therefore, the gun has only 1 at once and it has a long and loud reload time. The damage is also reduced by ~75%
So, its a gun, with that you can do more and easier backstabs, but which isn't very good in direct combat.
NoOrdinaryPanda 17 Jan, 2015 @ 5:41pm 
Tbh this is probably the best stats for this gun
Originally posted by Totally a spy:
+shoots darts instead of bullets
+darts are silent and reduce movement speed on target for a few seconds
-darts do 70% decreased damage
-75% decreased clip size
-50% less ammo capacity
jyake 17 Jan, 2015 @ 5:41pm 
+33% clip size
+50% ammo capacity
-30% firing speed
-10% damage penalty
< >
Showing 1-15 of 87 comments
Per page: 1530 50