Tabletop Simulator

Tabletop Simulator

Robo Rally
samlii 9 Apr, 2015 @ 11:25am
Rulesets
So I am moving this out of the comments. Looks like there are multiple revisions of the rules of Robo Rally. I believe this workshop is currently set up like the initial release, which had two different option cards (they took away the Shield and the Turret cards (the two that could be positioned) and replaced them with Crab Legs and Dual Core.) It had different race boards (only 6 of them instead of 8, and most were different,) and did not include the Docking Bay board. The new one also includes rules for team play that were not part of the original release.

So I suppose the discussion is, is there anyone with the newer boards that wants to add on to this (if OK with FenrisWolf?) Or do we want a separate workshop for the newer RR set.
Last edited by samlii; 9 Apr, 2015 @ 11:26am
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Three Eye 3 Sep, 2015 @ 6:08am 
I have created a listing clarifying the complete turn sequence for the 2005 edition of RoboRally re-released through Avalon Hill.

https://imgur.com/a/0FWLM#2


I have also created an additional notes page that also answers a bunch of common questions.

https://imgur.com/a/0FWLM#3


I have also created two images listing descriptions, using the current wording, of all of the 26 Option Cards from the Avalon Hill 2005 edition of RoboRally.

https://imgur.com/a/0FWLM#4

and

https://imgur.com/a/0FWLM#5


NOTE: The wording on the current version of the "Fire Control" Option Card should be considered a MISPRINT. Multiple discussions with Wizards of The Coast Customer Support have confirmed that "locked registers" are still supposed to be considered "damage" (the same as any other damage to a robot) despite what it actually says on the card. Otherwise, you would not be able to "repair" the registers locked using the Fire Control option.
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