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Harder with a clustered objects (ie, rotors and pistons) but available.
Here's a link to said ship:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=327095514
:)
An alternative would be to have the mass and cube count tables as separate, and average the class numbers returned. eg if you get Huge for cube count (5), but only small for mass (3), then the average is Large (4).
Traditional radar works by reflecting radio waves off the objects, producing a signal that is proportionate to the surface size.
As doing a complex calculation to imitate something like exposed ship surface in SE is likely to be time consuming, it could be simulated by using the cube volume, perhaps in ratio against the overall dimensions to give a bigger value for hollow ships, compared to solid ships.
And then rank the values of course.
Any comments?
I still need to do some work with it, to work around a bug in Keen's API, as I don't think they will fix it.