Team Fortress 2

Team Fortress 2

Glacier Mountain
Review of the map
Hi, I'd like to leave a review about the map. I'm also a mapmaker, so I hope you'll understand.

What I liked
I want to say right away that I really liked the animated sky. The burning barrels used as lighting also look very interesting and fit the map's theme. I also really liked that you added extra rooms and decorative nooks to the map that weren't in the original; they really add to the atmosphere.

What needs to be fixed/improved
I understand that the map will probably be further refined. But I noticed a couple of bugs that could be fixed.
1. Low-poly trees - I personally don't really like them. I used them in my maps once, but I found a better alternative, and here[tf2maps.net] it is.(That trees also have snowy skins)
2. There's no bridge at the last point. It's pretty strange, as if you've overlaid a Nodraw texture.
https://i.postimg.cc/1tHDVn56/440-237.jpg
3. Near the third point, there's paint on the ground, as if there should be a first aid kit there, but there's nothing there (or maybe that's by design).
https://i.postimg.cc/yxx3JLGC/440-238.jpg
4. In some places, the 3D skybox is missing, making the map look rather empty.
https://i.postimg.cc/xdQkGfZK/440-239.jpg

I think that's all I wanted to say. I wish you great success in creating maps, and I hope they add it in the next update. Good luck!:steamthumbsup:
Last edited by helm; 28 Oct @ 5:03am
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Showing 1-1 of 1 comments
Aar  [developer] 28 Oct @ 8:46am 
Hi, thanks for the feedback!

1. I'm using these trees as I feel they fit better with the existing ones already present in TF2. I do quite like the others as well, I just prefer these.

2 and 3. The entities in these stages of the map purposefully get killed when these stages aren't being played, and that includes the bridge and health/ammo kits. This is done in order to save edicts and prevent the game from running out and crashing. I actually wrote a huge vscript table to spawn the snow particles per stage, lol.

4. This is the same behavior as the base map; I didn't want to stray too far from the original layout

I appreciate you taking the time to check out the map and share your thoughts!
Last edited by Aar; 28 Oct @ 9:49am
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Showing 1-1 of 1 comments
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