Left 4 Dead 2

Left 4 Dead 2

The Last Heaven
WARNING A RANT
Very fun map to play with friends. The slow-mo tank was epic and has plot twist too. First he jump into the water and then came back for revenge lamo. Not sure if that a bug or intended gameplay but regardless it is better left that way. It reminds me of Cold Front's mall tank. However there are few things that we need to talk about or at least wish to be considered in the next updates;

Cola. What does cola do? Everytime I tried to tow it, i kept lost it somewhere, ended up I don't care about cola anymore. Plus navigate through the map can also contribute to the loss of that. Prolly you will get better at navigating the more you play or something but at least for first time player, can still get lost a bit despite with arrow signs or should I say some of the signs showing wrong or a bit misleading. For example, the alarm in Chapter 1 with tons of 50 cals, can get stuck. Like where are we supposed to go? Keep running in circle at the center with zombies, turned out we just need to go through the gate once it open under the defence tower below us lamo. By the time playing this, already forgot what the developer's note said about the guide to the map lamo. For people who going to take shortcut then you either get hanging to the ledge OR go down incap. If a human players go hanging then the bots won't move or see where that player is to revive. Is that bot pathfinding issue or map's navmesh issue? Whatever it is, kind of embarrasing had to died to a vertigo just because the bots can't see me. And people who are died, their body will float in the air I think and won't fall to the ground below. This makes me wonder what if the survivor died in the water, will the other bots get themselves hanging too just to defib that player like what happened in Prodeus Requiem?

Crash crash crash. I swear I had crashes twice before I finally got the footage. All because of the damn graphics mods. Can you make a script or something that automatically block heavy graphics mods so we don't have to disable them manually everytime? The map is only 100MB+, I wonder what taking the most resources. Maybe need more optimization polish or something to reduce the usage and allow more mods. Sometimes I wonder how some people like Arn Quimson can easily do 350+ graphics mods in a custom campaign without crashing. It's unfair! Is it possible to learn this power? Meanwhile I only have like custom survivors and weapons and already crash a lot. Too many indices for index buffer, tell a programmer! So anyone who reading this, proceed with cautions if you want to remasturd your game in a custom campaign. The map alone can be resource-intensive too, let alone with side mods added.

Loading screen. Or the poster before we start the campaign. It should have been in widescreen instead and fill up the whole screen. I'm not trying to be nitpicky here but think about it. It would be more immersive that way. And talking about intro, the cinematic intro is quite silent and monotonous. Maybe add some music or something like they did in SaltHell Park. Not only it can be more memorable and catchy but it could enhance the mood or at least give some early context how the map would feel before completing it. These little things can leave emotional impact to players experience seriously.

The finale is quite alright. However it felt like playing World War Z map or something lamo. I noticed something unique about the rescue. Usually in other maps, we either get plane, boat or a truck but in this map, the rescue vehicle is a cablecar lamo. Very Half-Life-ahh inspired map it seems. So bad I couldn't make it to the rescue because damn can't see where that cablecar located. I once got complained by someone saying he hates Realism so much just because he can't tell where everyone is. And also I just realized that each chapters can took like 20 minutes or so. Damn, that's actually quite long. As long as it don't give trouble too much and had enough supplies, it would be fine to me. I wonder how long it would take if someone just speedrun this map.

And with allat, don't get me wrong. I quite enjoy the map. If this is your first creation, it was actually quite impressive. I like the maps that has sense of exploration in it. By "exploration", I don't mean you need to get yourself stuck running in labyrinth, open 100 doors or find clues or items to proceed to the next level-ahh maps but the actual exploration that makes you feel like travelling from one area to another. It felt more like a journey with friends. Just lack story a bit. This one will go to my favorites I think. Hope it will keep improving for more replayability and reach more players. Last time exploration I enjoyed was Tropical Thunder. Keep up the good work! Watch the full playthrough here (unofficial): https://youtu.be/EPFZmsyE8mU
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Showing 1-1 of 1 comments
Un-pinapple Pizza  [developer] 2 Nov @ 5:38am 
So here is my answer:
First of all, thank for the feedback
WELL im not done with this map yet, alot of stuffs im working now
- Remmember always turn on Hint Intruction on Setting and use mods with your own risk, that my first rule when playing custom map, i dont see hints show up so bet you not turn it on
- Nah that tank dead for good in the water, another tank will come randomy after a few time, you can kill it or skip if you like
- The cola? That some secrect ending later but just a placehorder for now
- Yep the way may too hard to see in the first time (at the 5:20 on video, you can saw a big arrow to the right, but you still go to the left? hah) i think i will not change it, may be more arrow. I test alot in random lobby but never see people stuck in those spot. But i can add some wall later
- Man, of all thing and you blame me for poster? I already plan to make a better poster and some custom music for later
- Crash? Man all stuffs here is 100% base game masterials, even test on 20 players sever with more zombie mods. You can check some people play my map on yt with weak pc, surely fps drop but never crash (i fixed some bugs already, but maybe still some left?)
- I put a Hint with RED text said ESCAPE and guild to the spot you need to go, this always work after all the test
- Maybe you should check some yt video first? Cuz if you play early version then that my fault, but if you play newest version then i really confused about some problem you had.

EDIT: Turn out you have mod that change gameplay and SI not even spawn in the finale only in your video, in that case i cant do anything cuz people has diffirent mods list, and how i know which mod you had make it broken? However i will check to see if i can fix anything here.
Last edited by Un-pinapple Pizza; 2 Nov @ 6:32am
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