Left 4 Dead 2

Left 4 Dead 2

The Last Heaven
Konsta Starlight's review of "The Last Heaven" - 9.8/10
Unique, respectful, innovative and creative.

This map really has it all and is a blast to play. The urban environment is extremely well done and the open spaces allow you to feel small in a big map. The chapters are split into wide open areas and narrow corridors. There are plenty of alternate paths to take and ways the map allows you to tackle it your own way. Not to mention it gives you plenty of supplies that makes the map very fair to me. I got through it on Expert just fine.

I really like this map, it's easily worthy of 5 stars, but here's my small criticisms and why it's not a 10/10 yet. Bear in mind I said yet.

The Survivors didn't really have any conversations or dialogue for stuff, barely an issue, but it's a nice touch when maps have that.

The sheer scale of the map in chapters 2, 3, and 4 can cause frame drops and lag spikes. I run very few mods so I know it's not that. It's worth noting.

The game instructor is required for Chapter 4's finale (a very unique one I do like). But sometimes bugs out for players and only works for the host or no one at all.

The pipe in the ending Chapter 2 safe room can cause players to get wedged between the door and wall and prevent the safe room door from shutting. This sucks because that area can be a panic event with the car alarms and on all my runs so far, players get stuck in the door and get killed.

Some invisible walls that I ran into.

Overall, this map deserves it's high rating and should become a staple of custom maps. I wrote this review just a couple of days after the map came out, so give the author a bit of time to iron out some errors and polish it up. I think this map can easily become a 10/10.

Play it if you haven't yet, it is absolutely worth your time.
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Showing 1-2 of 2 comments
Un-pinapple Pizza  [developer] 26 Oct @ 9:22pm 
I really appreciate your analysis.
-I can add survivors voice lines but there are alot of them and you need to check every single file to know how its sound like, this will be the last thing i may add (maybe use text chat better)
-Frame drop maybe cuz i set fog distant and far Z plan value higher than normal.
-Thank to your ideas, i just check wiki and its said need 1 more entity type to make hint show up in mutilplayer.
After all i still alot of work to do with this
Hey, you're working on improving it instead of letting bugs sit around. That's all anyone can ask for! So don't be worried! I can spend some time poking around for bugs and report them all to you if you want to friend request me I've done it before for the campaigns Vox Aeterna and Prodeus Requiem.
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