Garry's Mod

Garry's Mod

| Milli's Trevor Henderson: Giants. | DrGBase. 1.0 |
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Bugs
Bugs ive found currently:

Giants get flung up in the air when shot with projectiles (RPG'S and the like).

Have trouble traversing the map.

Sounds don't match/sync with animation (Wandering Doom roar animation doesnt line up with
the sound.

Giants can hit you from long distances
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✿ MilliPie. ✿  [developer] 24 Oct @ 6:49am 
Hey Hey, Here to wrap it up.

1. Giants go on top of entities & map obstacles so they can traverse easier above without having difficulties, since rockets count as "entities" they go on top of them as the code suggests, this isn't nothing new but rather just a tiny little coincidence.

2. They have trouble traversing around the map because they're incredibly massive, larger than the originals, it would make sense for them to have trouble, though i have no idea plans when i'll shrink them or not.

3. Sounds don't have to matter constantly, you'd have basic attacks and idles, wandering doom's roar doesn't have to be as loud and ear-bursting as any video suggests, this follows more ""scientific"" approach.

4. Yes, they can hit you from long distances because i've 100% accurately lined up they're animation ranges. ( BN's slash, WD's headbutt, etc. )
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