Entropy : Zero 2

Entropy : Zero 2

Zero Signal - Prologue [ModDB Download]
six  [developer] 24 Oct @ 4:55pm
Lore and Story Discussion
If you have any questions or you're curious to know more about the lore present in Zero Signal, please drop a comment and we can discuss! :)
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Showing 1-4 of 4 comments
DuMpEr 24 Oct @ 6:34pm 
Hello, I have a question, when is this mod set?
Porky 25 Oct @ 11:51am 
I don't know if it has anything to do with the story, but the radios you find in the adventure caught my attention. I didn't understand them (because I don't speak English, at least sometimes I write with the help of a translator). So I don't know if what you hear on the radios is relevant to the story. I also didn't quite understand that the rebels have a Combine assassin on their side.

Another thing that caught my attention was when you find that room with some Husk and Pit Drones, and inside you find HK's "visor" (from what little I understood). Well, there are bodies on the stretchers, and I understood that perhaps the rebels are creating Combine assassins. Is that it or did I misunderstand?
Added to this, I also didn't understand the female voice that speaks to us when we arrive in the room.
six  [developer] 25 Oct @ 2:21pm 
Originally posted by DuMpEr:
Hello, I have a question, when is this mod set?

Hi! Zero Signal is set in the 2020's, around the time Half-Life 2 takes place but before Gordon awakens from Stasis.
six  [developer] 25 Oct @ 2:44pm 
Originally posted by Porky:
I don't know if it has anything to do with the story, but the radios you find in the adventure caught my attention. I didn't understand them (because I don't speak English, at least sometimes I write with the help of a translator). So I don't know if what you hear on the radios is relevant to the story. I also didn't quite understand that the rebels have a Combine assassin on their side.

Another thing that caught my attention was when you find that room with some Husk and Pit Drones, and inside you find HK's "visor" (from what little I understood). Well, there are bodies on the stretchers, and I understood that perhaps the rebels are creating Combine assassins. Is that it or did I misunderstand?
Added to this, I also didn't understand the female voice that speaks to us when we arrive in the room.

The radio is relevant to the story, yes. The one you find in Dr. Lynn's office is one of the audio fragments that explains a bit of what is going on in the facility - Him and his team (Dr. Sideris, Dr. Quincy) have spent the last few years researching Xen biology and how they can mold it to create bioweapons (Xen - Human hybrids) to use against the Combine. You can see in-game that they have succeeded at this when you encounter the Combine Husks and Assassin - they were all genetically modified to be used against their own makers. The same goes for the Gonome, which is why you see it working together on patrol with a guard NPC.

Dr. Lynn viewed the symbiotes (which were originally rebels, prisoners or volunteers who were infused or modified with Xen organisms) as a path to human evolution. He believed intelligence and cooperation could emerge naturally, like an ant colony, humans just needed to “listen” to that shared intelligence.

Dr. Sideris was more cautious but fascinated. Her team’s tests on specimens (α-series) were violent and unpredictable. Despite limited progress, she clung to the idea that they were close to fully understanding Xen biology.

Dr. Quincy rejected Lynn’s idealism, calling him a dangerous visionary. Quincy pushed for control and obedience: restoring humanity by suppressing Xen traits, not embracing them.

Dr. Sideris's dialogue in-game reflects a complete moral collapse: the team had crossed the line between science and sadism. What began as liberation became domination, and Lynn’s pursuit of evolution had created something neither human nor alien.

I have an entire Word document that goes into much more detail which I might share at some point.
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