Halo: The Master Chief Collection

Halo: The Master Chief Collection

Purps Halo Reach Campaign Overhaul Teaser
Purple Sauce  [developer] 9 Oct @ 9:32am
Bug Thread
If you find any bugs or issues with the mod feel free to post them here!
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Showing 1-6 of 6 comments
Sword Base - Post Elevator Enemies (The Oni Scanner Corridor) do not advance and stay at their spawn location, even after being engaged.
Purple Sauce  [developer] 9 Oct @ 1:06pm 
That's intended, they'll decide whether or not they will move up after being engaged on their own (and they do, trust me, they won't just sit there especially not on legendary). I could always update it so they initially advance again but trust me, on legendary, that would be awful.

Edit: To be a bit more clear the higher the difficulty the more aggressive the AI is allowed to be. On legendary they will bull rush you the moment they see you and engage you. On easier difficulties how many enemies can aggressively engage your is severely limited but I can remove those restrictions which is sounds like people want more aggressive enemies so I likely will.
Last edited by Purple Sauce; 9 Oct @ 2:06pm
If you have the ability to tune that behaviour, then i definitely would specifically point to this pod of enemies as being one that might be worth looking at. This is the only pod that exhibited the behaviour, so i thought i should raise it.

The pod was so passive i stood inside the little chamber next to their spawn location while i typed the bug report. they made no attempt to move, except to evade grenades or weapons fire. Dodgerolls, but not walking. Eventually, they did "unstick" when Kat entered melee range.

I've seen it twice, on the prior patch and today's patch. hope this helps!

edit - for extra details, this was only on Normal. I also play with just the steam workshop download, and haven't made any of the other changes that require overwriting mcc files
Last edited by Irrelevant; 9 Oct @ 3:26pm
Purple Sauce  [developer] 9 Oct @ 3:35pm 
Originally posted by Irrelevant:
If you have the ability to tune that behaviour, then i definitely would specifically point to this pod of enemies as being one that might be worth looking at. This is the only pod that exhibited the behaviour, so i thought i should raise it.

The pod was so passive i stood inside the little chamber next to their spawn location while i typed the bug report. they made no attempt to move, except to evade grenades or weapons fire. Dodgerolls, but not walking. Eventually, they did "unstick" when Kat entered melee range.

I've seen it twice, on the prior patch and today's patch. hope this helps!

edit - for extra details, this was only on Normal. I also play with just the steam workshop download, and haven't made any of the other changes that require overwriting mcc files

Yea I figured as much I can update their orders instead real quick, but you're gonna learn the hard way 😂
Purple Sauce  [developer] 9 Oct @ 3:45pm 
Okay I just fixed it, it will be reuploaded in half an hour. Just remember, you asked for this 🤣
Purple Sauce  [developer] 9 Oct @ 4:26pm 
Upload is live
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