Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
* Sounds for the breathing that occurs after surfacing from low air, or after pushing too hard during starvation or as gourmand.
* Subtle sounds for the bubbles released by a bubble weed or creature low on air.
* Perhaps a noise for shivering while cold?
If visuals are being considered as well, here's one:
* When air is low, or gourmand/starvation exhaustion is kicking in, have a haze creep in. (Like the one with hunter on negative cycles, but grey instead of red, and no sound)
Now for the actual suggestions.
- Deafness on stun should fade out slower instead of disapearing the moment you stop being stunned, current implementations chops the audio too quick.
- Make the sounds actually muffled instead of very quiet on death and stun.
most of the slugcats would probaly not exactly be fearful when fighting a creature but just well, be in a state of adrenaline as they push themselves to kill the creature
this would be disabled by default tho
effect for when being affected by starvation (heartbeat, muffled sounds, blurry)