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Although this looks like a "wealth hiding" mod, it's actually a mod designed to enable players to hoard more items in the late game by providing a simple and efficient way to temporarily remove items from the game and add them back when needed.
If we were to use a room-based mechanism, the wealth-hiding aspect would work. However, trying to temporarily remove all items from a single room would be a rather inconvenient feature:
If the room only stores valuables, the performance-saving aspect is almost negligible. If it also stores various materials (like leather and steel), then freezing it would freeze everything at once, rather than allowing for the granular control that individual containers provide. This would lead to a poor gameplay experience.
From a technical standpoint, your proposal is perfectly sound. But the real cap on a player's total wealth has never been map space or raid strength (in vanilla, the raid point cap is far from high). It's the lag caused by the item-querying mechanics of various pawns and creatures.
In other words, TPS is the true deciding factor for the wealth cap
Hoarding massive amounts of items leads to an increase in raid points, but more importantly, a drop in TPS.
The current approach of this mod is to temporarily throw these items into another "space," making them "unfindable" by pawns, while giving the player full and flexible control over what is hidden