Project Zomboid

Project Zomboid

Low Condition Guns [B41/B42]
Chit0Z.🍕  [developer] 5 Oct @ 8:14am
-🪳BUGS🐌-
any bugs ? write down her and im gonna tryn to fix it :P
and please write the version do you play on
Last edited by Chit0Z.🍕; 6 Oct @ 5:39am
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Showing 1-3 of 3 comments
Gestr 6 Oct @ 4:54am 
B41

ERROR: General , 1759751367576> 1.532.622.253> DebugLogStream.printException> Stack trace:
-----------------------------------------
java.lang.RuntimeException: Object tried to call nil in setLowCondition
function: setLowCondition -- file: LowConditionGuns.lua line # 42 | MOD: Low Condition Guns
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
function: processContainer -- file: LowConditionGuns.lua line # 86 | MOD: Low Condition Guns
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:973)
function: Add -- file: LowConditionGuns.lua line # 130 | MOD: Low Condition Guns
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
LOG : General , 1759751367576> 1.532.622.253> -----------------------------------------
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
STACK TRACE
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
-----------------------------------------
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
function: setLowCondition -- file: LowConditionGuns.lua line # 42 | MOD: Low Condition Guns
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
function: processContainer -- file: LowConditionGuns.lua line # 86 | MOD: Low Condition Guns
at zombie.Lua.Event.trigger(Event.java:64)
function: Add -- file: LowConditionGuns.lua line # 130 | MOD: Low Condition Guns
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:173)
at zombie.vehicles.BaseVehicle.randomizeContainers(BaseVehicle.java:9478)
at zombie.vehicles.BaseVehicle.createPhysics(BaseVehicle.java:821)
at zombie.vehicles.BaseVehicle.addToWorld(BaseVehicle.java:8458)
at zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:3268)
at zombie.network.ServerMap$ServerCell.RecalcAll2(ServerMap.java:304)
at zombie.network.ServerMap$ServerCell.Load2(ServerMap.java:162)
at zombie.network.ServerMap.preupdate(ServerMap.java:812)
at zombie.network.GameServer.main(GameServer.java:876)
Last edited by Gestr; 6 Oct @ 11:19am
Chit0Z.🍕  [developer] 6 Oct @ 4:50pm 
@Gestr
it should be fixed with these update ';)
Last edited by Chit0Z.🍕; 6 Oct @ 5:51pm
I'm assuming that this is a product of the recent update:

`attempted index: getItems of non-table: zombie.inventory.ItemPickerJava$ItemPickerContainer@6925e510
function: processContainer -- file: LowConditionGuns.lua line # 103 | MOD: Low Condition Guns
function: Add -- file: LowConditionGuns.lua line # 152 | MOD: Low Condition Guns
java.lang.RuntimeException: attempted index: getItems of non-table: zombie.inventory.ItemPickerJava$ItemPickerContainer@6925e510
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1530)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:502)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1653)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:410)
at zombie.inventory.ItemPickerJava.doRollItemInternal(ItemPickerJava.java:1430)
at zombie.inventory.ItemPickerJava.doRollItemInternal(ItemPickerJava.java:1186)
at zombie.inventory.ItemPickerJava.rollProceduralItemInternal(ItemPickerJava.java:1094)
at zombie.inventory.ItemPickerJava.rollItemInternal(ItemPickerJava.java:1168)
at zombie.inventory.ItemPickerJava.fillContainerTypeInternal(ItemPickerJava.java:936)
at zombie.inventory.ItemPickerJava.fillContainerInternal(ItemPickerJava.java:900)
at zombie.inventory.ItemPickerJava.fillContainer(ItemPickerJava.java:782)
at zombie.LoadGridsquarePerformanceWorkaround$ItemPicker.checkObject(LoadGridsquarePerformanceWorkaround.java:83)
at zombie.LoadGridsquarePerformanceWorkaround.LoadGridsquare(LoadGridsquarePerformanceWorkaround.java:40)
at zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:5023)
at zombie.iso.IsoChunkMap.updateInternal(IsoChunkMap.java:247)
at zombie.iso.IsoChunkMap.update(IsoChunkMap.java:206)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5940)
at zombie.iso.IsoCell.update(IsoCell.java:5897)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4203)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4323)
at zombie.iso.IsoWorld.update(IsoWorld.java:4237)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1700)
at zombie.gameStates.IngameState.update(IngameState.java:1465)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:87)
at zombie.GameWindow.logic(GameWindow.java:386)
at zombie.GameWindow.frameStep(GameWindow.java:923)
at zombie.GameWindow.mainThreadStep(GameWindow.java:647)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`
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