Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem








Yes, it is intended that kingmaker applications can stack. Though open to feedback if it feels too OP in practice.
This can result in huge amounts of stat boosts on a single item, like +30 Strength which can then be polygelled to get over +100 of a stat, for example on the Fist of the Ape God which has the "might" element being weighted the most giving more Strength boosts from kingmakers. Although any upgraded stat boosts don't register until a non-stat boost bestowal (like a mutation) is granted.
That's true, but someone would have to be willing and survive hunting many chrome pyramids for that.
I didn't realize transmuted enemies still drop their inventory. But while you can polygel them, it's similar to polygelling eater nectors for infinite stats. You can do it, but it's a tedious slog. But yes, it might be worth making it once per item, it wouldn't be a difficult change.
Also, as I mentioned in a previous comment stacking stat boosts on a single item doesn't seem to work until another part that isn't a stat boost is added to it, effectively "wasting" the kingmaker until that part is applied.
When I was testing kingmakers on a zetachrome battle axe, the first two kingmakers gave +4 Strength and Light Manipulation. I kept using kingmakers on it to seemingly no effect and then one gave it the transmute to gemstone power. Suddenly the axe has +29 Strength and +6 Ego. It appears that the stat boosts refresh only when a mod is applied - all non-stat bestowals are mods.
Did you have the item equipped you were using the kingmaker on? I noticed you need to take it off and reequip it before the bonuses will function after being sultanized.
Wild idea I have in mind is a head implant that release an AoE temporary beguiling effect on all organic creatures in range with the duration and range of the effect scaling up with compute power. Or an artifact that stores the charge of energy cells or the player if the artifact is jacked, functioning like a reusable throwing weapon similar to a geomagnetic disc. When thrown it'll release all the charge stored inside at the point of impact basically being a rechargeable electricity grenade that shoots balls of lightning.
The beguilling idea sounds a bit too strong considering how easily you could fleece vendors, but I have been considering something like the items from streets of rogue (forgot the exact names, think one was the hateorizer?) where it’s a single use item that will temporarily make an npc friendly to you, hostile to everything, or ignore you temporarily depending on the type used.
I really like the idea of the charge grenade though or something similar, it’d work well with the bioreactor I made for a separate mod too.
Could do something like that. Maybe an ancient astronaut-esque suit that takes up the body and helmet where once you put it on you're locked in or something.