Caves of Qud

Caves of Qud

The Gadgets of Qud
The_MixMaster™  [developer] 28 Sep @ 5:35pm
Bug Reports
Please report any bugs you find with the mod here.
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Showing 1-4 of 4 comments
Kingmakers cannot affect heavy weapons - the code calls RelicGenerator.GetType which doesn't have a provision for heavy weapons. Yet the game can generate phase cannon relics as phase cannons are in the tier 8 rifle relic population table and applies rifle bestowals to relic phase cannons.
The_MixMaster™  [developer] 29 Sep @ 12:54pm 
Originally posted by avennelakanti:
Kingmakers cannot affect heavy weapons - the code calls RelicGenerator.GetType which doesn't have a provision for heavy weapons. Yet the game can generate phase cannon relics as phase cannons are in the tier 8 rifle relic population table and applies rifle bestowals to relic phase cannons.

Thank you for testing things out. I’ll try to get around to some fixes/changes soon. I can probably get heavy weapons working but I’ll need to do some debugging and see what gets passed in for their type.
The_MixMaster™  [developer] 11 Oct @ 9:24am 
Originally posted by avennelakanti:
Kingmakers cannot affect heavy weapons - the code calls RelicGenerator.GetType which doesn't have a provision for heavy weapons. Yet the game can generate phase cannon relics as phase cannons are in the tier 8 rifle relic population table and applies rifle bestowals to relic phase cannons.

This has been fixed. It now treats heavy weapons as rifles.
The_MixMaster™  [developer] 26 Oct @ 7:46pm 
I'm currently aware the Charge Bomb with jacked does not work with the Biodynamic fuel plant. It was an oversight during programming, it will be fixed soon. It does work with electrical generation though.
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