Garry's Mod

Garry's Mod

[ARC9] EFT M249 (From SPT)
 This topic has been pinned, so it's probably important
Zwei  [developer] 26 Sep @ 8:25am
Bugs
If you find anything wrong, post it here.
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Showing 1-11 of 11 comments
the recoil is to big compared to other higher caliber lmgs
also the hand twists while reloading
and last one plzz add check chamber and check mag animations plzzz bro
Wacko 27 Sep @ 6:02am 
This is more like a nitpick, but basically...
When you empty an LMG (The M60 for example), it shows the belt without ammo inserted... instead of running out. This is not the case for the m249, since when you empty it, the belt runs out. This makes empty reloads with a reserve of like 5 look janky.

Tip is to use the same technique the other LMGs use for the belt when empty. :steammocking:
https://cdn.steamusercontent.com/ugc/15260297324146228151/9C7122F79527BE7DB827828A4960564826E6F443/


just look at the recoil i fired with rpd and pkm for comparison
Last edited by mikidele321; 27 Sep @ 8:01am
Zwei  [developer] 27 Sep @ 8:52am 
Originally posted by mikidele321:
the recoil is to big compared to other higher caliber lmgs
also the hand twists while reloading
and last one plzz add check chamber and check mag animations plzzz bro

Made recoil values similar to the RPK-16 with this latest update, so it should be better. Also fixed the twisting and added chamber/mag inspect anims.
Zwei  [developer] 27 Sep @ 8:54am 
Originally posted by Wacko:
This is more like a nitpick, but basically...
When you empty an LMG (The M60 for example), it shows the belt without ammo inserted... instead of running out. This is not the case for the m249, since when you empty it, the belt runs out. This makes empty reloads with a reserve of like 5 look janky.

Tip is to use the same technique the other LMGs use for the belt when empty. :steammocking:

Yeah. I guess Tarkov fakes this by just not doing it. The M60's M13 links stay attached, even with no bullets to hold them together. The WTT M249 follows in its footsteps, but I decided to make the M27s disintegrate. I'll probably revert to the still-attached links or make a new belt animation for the remainder getting flicked away.
i cant thank u enough man
The KAC Handguard forbids use of the bipod even though it looks like it has space for said bipod. This isn't an issue on the other handguards except for the Moloc Mini...
Wacko 3 Oct @ 4:33am 
Another bug I see for this excellent mod is the way the box magazine (100 and 200 rounder) entity spawns in during empty reloads. It just spawns a bit in the front or a bit delayed (I can't tell) from where the view model actually lets go of the box mag.
Last edited by Wacko; 3 Oct @ 4:38am
Wacko 3 Oct @ 4:40am 
Another bug for the empty reload :steamsad:. A part of the charging handle(?) group (?) (idfk) appears inside/on the barrel of the LMG.
Zwei  [developer] 3 Oct @ 5:07am 
I'll fix all three issues sometime today. The bolt group going into the barrel/handguard is how it's animated in SPT, but the heatshield isn't removable so it's hidden from view. I'll just delete the keyframes for the actual bolt since it's not visible from the outside. Appreciate the reports!
Last edited by Zwei; 3 Oct @ 5:08am
Thanks for fixing them!
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