RimWorld

RimWorld

VV - New Harvest: Compatibility Patches
 This topic has been pinned, so it's probably important
octodecoy  [developer] 18 Sep @ 11:40am
Suggestions & Requests
Have a patch you want or a suggestion to make? Do it here.
Last edited by octodecoy; 18 Sep @ 2:11pm
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Showing 1-6 of 6 comments
Zairya 20 Sep @ 1:06am 
If possible, yould you keep the compatibility with Zalrejem's Expanded Woodwoorking, please?
I'm not really convinced of the "new" version and keep a local copy.
It would be easy to achieve by using a load folder with the mod ID.
See ferny's Better Architecture Menu for refernece.

Thank you for listenting.
octodecoy  [developer] 20 Sep @ 7:48am 
Both the old version and the new version use the same PackageId so I can't add support to only one version.

You can remove the comments from around the Expanded Woodworking part of the LoadFolders.xml and it should work fine for the old version. But you will have to do that any time this mod updates or re-downloads for any reason.
Zairya 20 Sep @ 8:05am 
Alright, thank you. On a side note:
The merge categories feature is experimental but do you have a rough estimate how long I should wait before leaving it alone? I tried with Nuts&Seeds and that went well but everything else... I waited ~8min for rimwold to start with nuts + grain merge before I closed it via Steam and removed the corresponding line in the mod option xml.

Stuffed floors also throws an error if the wood option isn't toggled. I don't think this is a great issue but some people might get antsy about it.

Aside from this, everything works fine for me so far.
octodecoy  [developer] 20 Sep @ 8:25am 
What do you mean you waited 8min, the game wouldn't start when you had other merge categories enabled? None of the merge options should take very long, not even a full second.

And which wood option are you talking about in regards to Stuffed Floors?
gleb2k0 22 Sep @ 4:53pm 
Is it possible to fix the compatibility with medieval overhaul? Right now all trees from the mod give planks. Can you add the raw wood as the resource and expand bills to make the planks? Also ebony tree gives cedar wood planks with the color of the ebony wood.
octodecoy  [developer] 22 Sep @ 6:04pm 
@gleb2k0 Fixed. Trees now produce logs instead of planks. Fixed the label of the ebony planks (they were actually ebony planks, just mislabeled).

The planks are already able to be made at the MO trestle/sawmill. Let me know if that isn't working for you.
Last edited by octodecoy; 22 Sep @ 6:05pm
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