Elin
Player Gene System (Stable)
grueshanker  [developer] 14 hours ago
Feature Requests
Rework of the Gene Spell system.

https://ylvapedia.wiki/wiki/Elin:DNA_List

Spell <#>
for Ally, the <#> number represent: "where x is a number from 1 to 100, is the spell/ability chance to be on the ally's action list every turn. Allies chooses one spell/ability on their action list to use (which one is reliant on circumstances and their AI) and any spell/ability who fails the roll is automatically excluded for that turn." for player, this cannot work the same.

hybrid idea discussed:
a) Gain the Spell at the <#> spell level (or some multiplier like 0.5 to prevent OP).
b) keep track of how many charge for the spell is used in the day
c) guarantee recharge for gene spell on sleeping, but restore only lost charge count

this way you can keep the spell indefinitely, at the <#> spell level, and get charges each day to use them

any feedback for this idea welcomed

requestor: @23n1bb