Garry's Mod

Garry's Mod

Simple Magazine System
shwowsh  [developer] 20 Sep @ 9:18am
Bug Reports
Let me know about any bugs or situations where the mod is not functioning as expected. The more details the better. I can try to address SWEP incompatablities but SWEPS are all unique (the main popular bases should work).
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Showing 1-5 of 5 comments
ARC9 weapons have chambering capacity already. To identify the chamber capacity check the weapons ChamberSize variable. e.g. wep.ChamberSize

The result of not checking for chamber size is that the addon adds one up and arc9 does so too resulting in double chambered round. e.g. 50/50 becomes 52/50.

P.S. I saute you sir.
Last edited by EthicalObligation; 20 Sep @ 12:57pm
HUD settings don't appear to save between game sessions.
Edit: might just be because I crashed, probably not your fault.
Last edited by GaussTheWizard; 21 Sep @ 12:30pm
For some reason the mag dump command doesn't work on any weapons
Gake 23 Sep @ 12:42pm 
When using the Alt Fire on HL2 SMG, using a MMOD visual/sound replacer, if the last grenade is fired it will cause a primary reload which destroys a full magazine of ammo.
shwowsh  [developer] 29 Sep @ 9:27pm 
Originally posted by EthicalObligation:
ARC9 weapons have chambering capacity already. To identify the chamber capacity check the weapons ChamberSize variable. e.g. wep.ChamberSize

The result of not checking for chamber size is that the addon adds one up and arc9 does so too resulting in double chambered round. e.g. 50/50 becomes 52/50.

P.S. I saute you sir.

Ah yes, I did that for arccw but not arc9 - I just set chamber size to 0 for all ArcCW weapons on spawn. I can do that next update. It can be done in a completely standalone lua script even.
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