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Basically the sleeping screen is kinda bugged and you always go from Karma/Ripple 1 to 2. Even if should have higher or Maxxed out Karma/Ripple.
Even when the mod is removed it is still there, as the save file shows the Ripple symbol and not the karma one AND the Cycle of continuosly going from 1 to 2 Karma still repeats. Removing the Watcher fixes this issue however, but reapplying the mod again causes the issue all over.
It's actually thing that happens in Vanilla + Watcher when you get 1.0+ ripple and try to hibernate (But I'm pretty sure that your karma&ripple level still gets increased correctly)
Oh and it's normal that Ripple symbol appears on slugcat selection menu, game just prioritizes showing ripple instead of karma when you have it. If you set ripple level to something less than 1.0 it should show karma symbol instead.
BUT it gives you the karma at least
MissingFieldException: Field 'HUD.Map.warpRegionIcons' not found.
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<Menu.SleepAndDeathScreen::UpdateInfoText>?1082326912(Menu.SleepAndDeathScreen)
Menu.Menu..ctor (ProcessManager manager, ProcessManager+ProcessID ID) (at <5e6f5e23f40f40b8aeb4c4ee8b1eacb2>:0)
Menu.KarmaLadderScreen..ctor (ProcessManager manager, ProcessManager+ProcessID ID) (at <5e6f5e23f40f40b8aeb4c4ee8b1eacb2>:0)
Menu.SleepAndDeathScreen..ctor (ProcessManager manager, ProcessManager+ProcessID ID) (at <5e6f5e23f40f40b8aeb4c4ee8b1eacb2>:0)
(wrapper dynamic-method) ProcessManager.DMD<ProcessManager::PostSwitchMainProcess>(ProcessManager,ProcessManager/ProcessID)
ProcessManager.Update (System.Single deltaTime) (at <5e6f5e23f40f40b8aeb4c4ee8b1eacb2>:0)
(wrapper dynamic-method) RainWorld.DMD<RainWorld::Update>(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?1865059328(RainWorld)
BeastMaster.BeastMaster.RainWorldOnUpdate (On.RainWorld+orig_Update orig, RainWorld self) (at /home/master/Coding/CSharp/Rain World/BestMaster/BeastMasterUpdate.cs:46)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?-1776426752(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?464437248(RainWorld)
StickyHUD.StickyHUD.RainWorldUpdateHook (On.RainWorld+orig_Update orig, RainWorld self) (at <fa7a777d032d48619af5b25e104d9f1b>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?613875712(RainWorld)
NullReferenceException: Object reference not set to an instance of an object
AssetManager.PreLoadTexture (System.String path) (at <5e6f5e23f40f40b8aeb4c4ee8b1eacb2>:0)
RoomCamera.WarpMoveCameraPrecast (System.String newRoom, System.Int32 camPos) (at <5e6f5e23f40f40b8aeb4c4ee8b1eacb2>:0)
Watcher.WarpPoint.WarpPrecast () (at <5e6f5e23f40f40b8aeb4c4ee8b1eacb2>:0)
Watcher.WarpPoint.Update (System.Boolean eu) (at <5e6f5e23f40f40b8aeb4c4ee8b1eacb2>:0)
(wrapper dynamic-method) Room.DMD<Room::Update>(Room)
(wrapper dynamic-method) RainWorldGame.DMD<RainWorldGame::Update>(RainWorldGame)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorldGame::Update>?-232580096(RainWorldGame)
SprobDesecratingGraves.StoryHooks.RainWorldGameUpdate (On.RainWorldGame+orig_Update orig, RainWorldGame self) (at <1330655978af4f73b3cbc9fdc7c4b24a>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorldGame::Update>?1334329984(RainWorldGame)
(wrapper dynamic-method) MainLoopProcess.DMD<MainLoopProcess::RawUpdate>(MainLoopProcess,single)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<MainLoopProcess::RawUpdate>?-212013056(MainLoopProcess,single)
PhysicsSpeedConfig.PhysicsSpeedConfig.MainLoopProcess_RawUpdate (On.MainLoopProcess+orig_RawUpdate orig, MainLoopProcess self, System.Single dt) (at <5d8e97bf51b64700b3cd5e722095fd8f>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<MainLoopProcess::RawUpdate>?-748398976(MainLoopProcess,single)
(wrapper dynamic-method) RainWorldGame.DMD<RainWorldGame::RawUpdate>(RainWorldGame,single)
ProcessManager.Update (System.Single deltaTime) (at <5e6f5e23f40f40b8aeb4c4ee8b1eacb2>:0)
(wrapper dynamic-method) RainWorld.DMD<RainWorld::Update>(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?1093172224(RainWorld)
HealthBars.HealthBars.UpdatePatch (On.RainWorld+orig_Update orig, RainWorld self) (at <f0f3820416764b08b4651b9222270bcd>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?-713248128(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?-1044670464(RainWorld)
BeastMaster.BeastMaster.RainWorldOnUpdate (On.RainWorld+orig_Update orig, RainWorld self) (at /home/master/Coding/CSharp/Rain World/BestMaster/BeastMasterUpdate.cs:46)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?-952420352(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?316788736(RainWorld)
Modpacks.ModpacksManager.RainWorld_Update (On.RainWorld+orig_Update orig, RainWorld self) (at /Isbjorn52/ModpacksManager.cs:386)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?-2014874240(RainWorld)
IndexOutOfRangeException: Index was outside the bounds of the array.
Menu.EndgameMeter+NotchMeter..ctor (Menu.EndgameMeter owner) (at <5e6f5e23f40f40b8aeb4c4ee8b1eacb2>:0)
Menu.EndgameMeter..ctor (Menu.Menu menu, Menu.MenuObject owner, UnityEngine.Vector2 pos, WinState+EndgameTracker tracker, FContainer bkgContainer, FContainer mainContainer) (at <5e6f5e23f40f40b8aeb4c4ee8b1eacb2>:0)
Menu.KarmaLadder.AddEndgameMeters () (at <5e6f5e23f40f40b8aeb4c4ee8b1eacb2>:0)
(wrapper dynamic-method) Menu.KarmaLadder.DMD<Menu.KarmaLadder::.ctor>(Menu.KarmaLadder,Menu.Menu,Menu.MenuObject,UnityEngine.Vector2,HUD.HUD,RWCustom.IntVector2,single,single,bool,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<Menu.KarmaLadder::.ctor>?1130642432(Menu.KarmaLadder,Menu.Menu,Menu.MenuObject,UnityEngine.Vector2,HUD.HUD,RWCustom.IntVector2,single,single,bool,bool)
WatcherAbilitiesForEveryone.ForceWatcherAbilities.KarmaLadder_ctor_Menu_MenuObject_Vector2_HUD_IntVector2_float_float_bool_bool (On.Menu.KarmaLadder+orig_ctor_Menu_MenuObject_Vector2_HUD_IntVector2_float_float_bool_bool orig, Menu.KarmaLadder self, Menu.Menu menu, Menu.MenuObject owner, UnityEngine.Vector2 pos, HUD.HUD hud, RWCustom.IntVector2 displayKarma, System.Single minRipple, System.Single maxRipple, System.Boolean reinforced, System.Boolean playerDeath) (at <99e6bb76d53840a9b0c76a29a6092cc6>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<Menu.KarmaLadder::.ctor>?-814296704(Menu.KarmaLadder,Menu.Menu,Menu.MenuObject,UnityEngine.Vector2,HUD.HUD,RWCustom.IntVector2,single,single,bool,bool)
Menu.KarmaLadderScreen.AddSubObjects () (at <5e6f5e23f40f40b8aeb4c4ee8b1eacb2>:0)
(wrapper dynamic-method) Menu.SleepAndDeathScreen.DMD<Menu.SleepAndDeathScreen::AddSubObjects>(Menu.SleepAndDeathScreen)
Menu.KarmaLadderScreen.GetDataFromGame (Menu.KarmaLadderScreen+SleepDeathScreenDataPackage package) (at <5e6f5e23f40f40b8aeb4c4ee8b1eacb2>:0)
(wrapper dynamic-method) Menu.SleepAndDeathScreen.DMD<Menu.SleepAndDeathScreen::GetDataFromGame>(Menu.SleepAndDeathScreen,Menu.KarmaLadderScreen/SleepDeathScreenDataPackage)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<Menu.SleepAndDeathScreen::GetDataFromGame>?-1175538688(Menu.SleepAndDeathScreen,Menu.KarmaLadderScreen/SleepDeathScreenDataPackage)
WarpMapForAll.Hooks.Menu_SleepAndDeathScreen_GetDataFromGame (On.Menu.SleepAndDeathScreen+orig_GetDataFromGame orig, Menu.SleepAndDeathScreen self, Menu.KarmaLadderScreen+SleepDeathScreenDataPackage package) (at <3eef4baecac64fc1b8e7ad2eede397d6>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<Menu.SleepAndDeathScreen::GetDataFromGame>?-1689472256(Menu.SleepAndDeathScreen,Menu.KarmaLadderScreen/SleepDeathScreenDataPackage)
(wrapper dynamic-method) RainWorldGame.DMD<RainWorldGame::CommunicateWithUpcomingProcess>(RainWorldGame,MainLoopProcess)
ProcessManager.PostSwitchMainProcess (ProcessManager+ProcessID ID) (at <5e6f5e23f40f40b8aeb4c4ee8b1eacb2>:0)
ProcessManager.Update (System.Single deltaTime) (at <5e6f5e23f40f40b8aeb4c4ee8b1eacb2>:0)
(wrapper dynamic-method) RainWorld.DMD<RainWorld::Update>(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?1093172224(RainWorld)
HealthBars.HealthBars.UpdatePatch (On.RainWorld+orig_Update orig, RainWorld self) (at <f0f3820416764b08b4651b9222270bcd>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?-713248128(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?-1044670464(RainWorld)
BeastMaster.BeastMaster.RainWorldOnUpdate (On.RainWorld+orig_Update orig, RainWorld self) (at /home/master/Coding/CSharp/Rain World/BestMaster/BeastMasterUpdate.cs:46)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?-952420352(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?316788736(RainWorld)
Modpacks.ModpacksManager.RainWorld_Update (On.RainWorld+orig_Update orig, RainWorld self) (at /Isbjorn52/ModpacksManager.cs:386)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?-2014874240(RainWorld)
Idk what could cause either of these two. I warped a lot after hibernating while testing and never got freeze on first warp, same for hibernation screen.
Can you write what mods you had enabled and stuff you did before those happened?