Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No more skills involved.
I want however to evolve this mod (even add at some point the ability to strike the incoming raids). So, if you are up to these kind of changes, let's think about them.
I need to fix couple things IRL and then I will write :)
-An Archotech drone array that makes it so that data is discovered faster (such as intention and faction) or mitigates a part of the effectiveness of stealth raids (This might be unbalanced so it would either have to be less powerful or locked behind a quest or rare trade)
-Different terrain types being harder to locate raids or caravans in (This would probably take a while to add though and be prone to issues during testing phaes)
-V.O.I.D. raids being harder to spot and harder to convince to leave, and N4 manhunter packs having a unique dialogue similar to mechanoid raids