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• Added new player spawn points
• Added siderooms in tunnel on South
• Added Backwoods Diner
• Added Clearwater Cliffs
• Added new bunker in train tunnels
• Adjusted many healing items, notably Rags, Bandages and Dressings now heal more and advanced syringes require Medical skill to be crafted
• Adjusted zombie damage for assault rifles, weapons that use Rifle Ammo will now one-shot weak zombie types
• Adjusted zombie damage for magnum pistols
• Added craftable Blueberry and Raspberry Muffins as a basic cooking option
• Adjusted the event of "fixing" the Coal Plant to now be segmented, giving you the ability to put the three Titanium Keystones one at a time, the idea here is to introduce cooperation instead of having to do it all at once.
• Adjusted explosive protection value on many items (it was default/too high on many items, especially low tier)
• Adjusted shotgun damage to be bigger all around
• Adjusted XP amount Red and Blue books gives
• Adjusted price of several skillsets
• Adjusted Quake, Viper and related guns player damage to be a bit lower
• Fixed Raw Fish providing Cooked Meat after being cooked
• Fixed Zigsaw SD not having correct audio ranges
• Fixed various mistakes in item names
• Fixed various floating placables
• Adjusted display names of crafting tags from toolboxes in the crafting menu, "Structure Crafting" -> "Basic Tools", "Advanced Structure Crafting" -> "Advanced Tools", this is because they are used for crafting few components, not just structures anymore. The "Toolbox" is now called "Basic Tools" as well
• Added ability to craft Nylon Rope from Fabric and Rope
• Adjusted Metal Parts to require Tools to be crafted
• Fixed Ramparts requiring pillars to be placed
• Added Building Planner, since this item skips tool requirements for crafting structures it spawns in the same places as the Advanced Tools, (60% chance for Tools, 40% for Planner)
• Adjusted NVGs to now spawn "Uncharged", they require batteries and electronics to be functional
• Adjusted names of NVGs to be shorter and better reflect their properties, "Military" NVGs got their model adjusted to have smaller glowing parts
• Added legacy IDs to vehicles for spawning with mods
stuff not listed; new gun potentially? called heavy eagle, looks like a dmr eagle and i think retro eagle is new too (m16a2 eaglefire) LOWERED high tier loot spawns again in locked room (the one locked behind 3 keystones please kill me). probably more but i havent checked it all.
While Coalworks right now have Archon spawn point inside locked section
Both Heavy and Retro eagles are part of content from v1.0.0.0
My friend had told me that there was less higher tier loot spawns on granite depot, he also told me this about the locked room too. Sorry about the mis info, I probably should have checked this myself.