Unturned

Unturned

Limestone
 This topic has been pinned, so it's probably important
clue  [developer] 18 Sep @ 7:41am
Limestone Feedback Thread
Post your feedback here.
Last edited by clue; 18 Sep @ 7:42am
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Showing 1-15 of 100 comments
A4Brogan 22 Sep @ 12:04pm 
Seems the scopes are bugged, getting a black screen

Edit: It seems to be the Snapback that has the issue with scopes.
Last edited by A4Brogan; 22 Sep @ 12:21pm
Majora 22 Sep @ 1:46pm 
Drop an official ID list please.
The map is decent all round, my only complaint is that it feels aimless, there's no clear direction a player is supposed to go. I ran around for an hour and, while a nice map visually, got boring after that because there's not much to do other than PVP, and I played on single player, you can see the problem.
I found a couple of bugs in an hour. A lot of assets were completely stolen from Arid, the movements are too weird, the weapon recoil is too, there's not much content for a curated map, although what can I say?:griefer:
I think this map is pretty good, and so are the items, but how am i supposed to get exp? and not being able to stun turned with a literal axe seems incredibly stupid, and i didn't even die when my radiation met zero.:steamthumbsdown:
Foir 22 Sep @ 4:21pm 
ADD BACK GROUP NAME TAGS REMOVE FRIENDLY FIRE GIVE BACK HITMARKERS AND LOWER DOWN THE VOLUME OF GENERATOR
c0ntriL 22 Sep @ 4:27pm 
Military zombies feel too tanky, even unarmored zombies take 3-6 headshots from a FMJ rifle round and 3-4 heavy swings with a knife to kill.
c0ntriL 22 Sep @ 4:29pm 
Originally posted by c0ntriL:
Military zombies feel too tanky, even unarmored zombies take 3-6 headshots from a FMJ rifle round and 3-4 heavy swings with a knife to kill.
Addtion: I thought maybe it was the weapons but no, even with VANILLA unturned weapons, it takes THIRTEEEEEN SHOTS from a PDW to kill a zombie.
What the hell.
Azbats 22 Sep @ 4:35pm 
I encountered a bunch of zombies without clothing on outside of their hair styles.

Also oh my god PLEASE stop messing with the Skill trees, you are outright UNABLE TO STUN ZOMBIES. It just makes every encounter with the weakest kind of zombies incredibly threatening which, I mean, if that's what you're going for then you got it, but it isn't fun to fight them...

Also what's up with the movement? It's like there's this weird slippery feeling when moving that isn't there on other maps.
Looks great, love the landscape, sounds, weapons, models, etc. It is however, l a g g y. Like I can play a fair amount of large or populated maps but this one I can't get above 30 frames, may need some optimizing. Also I don't mind zombies being more difficult, but instant bleeding and half health from a civie on normal is a bit excessive, especially when you can't stun and all the spots I've spawned at so far have barely any crafting supplies for meds or no meds at all. Oh and the weird visual refreshing and slippery movement is annoying too, latter might have something to do with the gravity since I've messed around with that in my own maps. Speaking of gravity, having your car thrown into the air by a mountain lion/cougar and a zombie you drove into at max speed and stopped your car dead in it's tracks, neither of which you could of seen because of the pitch black nighttime. Might need some work there also.

TLDR: Visually this is amazing, gameplay and performance however are severely lacking. Some of these I can imagine are fixable with updates to the map, but others could be issues with Unturned itself.
Last edited by moopydoll; 22 Sep @ 5:56pm
Still getting a feel for the new map, but is there a chance that Sound Effects may be reworked? Sounds such has vehicles sound out of place while gunshots for most weapons so far sound like placeholders. I feel like the current sound effects have potential to be a lot better.
why is jumping so bad? like really needing a stepladder to get over a small fence is kind of dumb. also optimization needed.
I've only tried PVE but so far I'm really enjoying it. Zombies are much more of a threat but weapon and ammo spawns are pretty generous so it balances out if you're careful. The inertia added to movement feels clunky at first but it's not so bad once you get used to it. Not being able to easily jump on top of something to avoid zombies makes things quite a bit harder but that's not a bad thing IMO.
Woxpop 22 Sep @ 10:10pm 
Where is all the food. I am starving brother.
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