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I don't know how feasible this would be to code, but it would be interesting if the rotten floor AoE correlated with how much stored nutrients there were, like 1 meal's worth of nutrients is another tile ya know? And taking a meal out and eating it would reduce the zone by that one tile. Really I'll take any indicator of how "full" it is, plus any way to see what size servant a creature will be upon infection.
This is most likely a mod incompatibility. Small servants haul things on their own like lifters, no orders should be required.
SUGGESTIONS:
My mod list *is* rather extensive, perhaps an incompatibility between Complex Jobs, or maybe one of its patches?