RimWorld

RimWorld

Mycohazard - A Biological Mechanitor Mod
A little request :)
Hi, love this mod. However, I feel that little larvae spawns too randomly (e.g. I was really surprised, when I got one in meatcave:awkward:).

I suggest you add 2 things - the larvae growing headiff on a mechanitor pawn, and the ability to release it, instead of it randomly appearing. And a "toggle autorelease on/off" button. Say, while pawn has fully grown larvae, it can't grow other. Finnaly, a little alert, that larvae was spawned.

Thank you for your work and hope to see more from you!
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Showing 1-6 of 6 comments
Loly1st 28 Sep @ 11:49am 
Also the ability to select what corpse to infect and the mod is soild
Shootnik 28 Sep @ 1:29pm 
like an ability button that larva would has
Rune 30 Sep @ 6:20am 
+1 choosing what to infect would be great, trying to deal with randy, and keep track of the 2 days till larvae respawn so i can make sure i get something good before it becomes a skeleton, then i miss it and it infects a manhunted/scaria crow is rough.
+1 for choosing
thecardshaper  [developer] 2 Oct @ 6:34am 
The ability to chose the servant size and the ability to see when burrowers will come out is already a part of the mod. If you cannot see them you are using a UI mod that is hiding them from you.
Loly1st 5 Oct @ 5:44am 
you can select the type but not the corpse, and also if there is no corpse of that type is goes whats close, and then you have to kill it and waste 2 days
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Showing 1-6 of 6 comments
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