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I'm currently prioritizing a new thruster mod i'm working on but I'll put a hotfix out to whatever problems I know how to address.
- I was aiming for vaguely realistic designs with the inclusion of sensors, viewports, access hatches, radar units, etc. but not so much as to double the time to make each model or to make things harder to decipher at a glance. It'd be stupid to put two barrels on a tank turret IRL but I made the TurmI a double barrel to visually communicate high rate-of-fire.
- I'm going to learn how to do textures for a future project and just trying to avoid having too much empty space on one model. No clue how Metis and Turmi have textures though.
- Bennu was awful to bug fix. First i couldn't figure out how to attach an inventory point to a subpart (Control Panel) so I just gave the base an inventory area around the whole object. then i couldn't get firing effects to work so you don't muzzle-flash-bang yourself when manually controlling the turret. I will go back and make it less of an eyesore atleast.
- I modeled Mathilde's gun barrel on the DLC gatling, and i THINK it had yellow bore plugs. I couldn't think of a better way to make a shotgun without looking goofy, or like a conventional gatling, or like an assault cannon.
Expect most of these fixed by tomorrow at the latest
Thanks!