Project Zomboid

Project Zomboid

Mack Granite Minipack
Error after using repair vehicle on debug mode:
It repeats this forever:
[05-09-25 14:01:15.920] ERROR: General f:1110, t:1757091675920> RenderThread.logGLException > OpenGLException thrown: Invalid operation (1282).
[05-09-25 14:01:15.920] ERROR: General f:1110, t:1757091675920> RenderThread.logGLException > Stack trace:.
[05-09-25 14:01:15.920] LOG : General f:1110, t:1757091675920> org.lwjglx.opengl.OpenGLException: Invalid operation (1282).
[05-09-25 14:01:15.921] LOG : General f:1110, t:1757091675921> at org.lwjglx.opengl.Util.checkGLError(Util.java:58).
[05-09-25 14:01:15.921] LOG : General f:1110, t:1757091675921> at zombie.core.opengl.PZGLUtil.checkGLError(PZGLUtil.java:57).
[05-09-25 14:01:15.921] LOG : General f:1110, t:1757091675921> at zombie.core.skinnedmodel.shader.Shader.setLight(Shader.java:500).
[05-09-25 14:01:15.921] LOG : General f:1110, t:1757091675921> at zombie.core.skinnedmodel.model.Model.setLights(Model.java:867).
[05-09-25 14:01:15.921] LOG : General f:1110, t:1757091675921> at zombie.core.skinnedmodel.model.Model.DrawVehicle(Model.java:714).
[05-09-25 14:01:15.921] LOG : General f:1110, t:1757091675921> at zombie.core.skinnedmodel.model.ModelInstanceRenderData.RenderVehicle(ModelInstanceRenderData.java:138).
[05-09-25 14:01:15.922] LOG : General f:1110, t:1757091675922> at zombie.core.skinnedmodel.model.ModelSlotRenderData.renderVehicle(ModelSlotRenderData.java:1351).
[05-09-25 14:01:15.922] LOG : General f:1110, t:1757091675922> at zombie.core.skinnedmodel.model.ModelSlotRenderData.render(ModelSlotRenderData.java:646).
[05-09-25 14:01:15.922] LOG : General f:1110, t:1757091675922> at zombie.core.textures.TextureDraw$GenericDrawer.render(TextureDraw.java:1285).
[05-09-25 14:01:15.922] LOG : General f:1110, t:1757091675922> at zombie.core.textures.TextureDraw.run(TextureDraw.java:486).
[05-09-25 14:01:15.922] LOG : General f:1110, t:1757091675922> at zombie.core.SpriteRenderer$RingBuffer$StateRun.render(SpriteRenderer.java:1489).
[05-09-25 14:01:15.922] LOG : General f:1110, t:1757091675922> at zombie.core.SpriteRenderer$RingBuffer.render(SpriteRenderer.java:1405).
[05-09-25 14:01:15.922] LOG : General f:1110, t:1757091675922> at zombie.core.SpriteRenderer.buildStateDrawBuffer(SpriteRenderer.java:508).
[05-09-25 14:01:15.923] LOG : General f:1110, t:1757091675923> at zombie.core.SpriteRenderer.postRender(SpriteRenderer.java:478).
[05-09-25 14:01:15.923] LOG : General f:1110, t:1757091675923> at zombie.core.opengl.RenderThread.lockStepRenderStep(RenderThread.java:338).
[05-09-25 14:01:15.923] LOG : General f:1110, t:1757091675923> at zombie.core.opengl.RenderThread.renderStep(RenderThread.java:294).
[05-09-25 14:01:15.923] LOG : General f:1110, t:1757091675923> at zombie.core.opengl.RenderThread.renderLoop(RenderThread.java:153).
[05-09-25 14:01:15.923] LOG : General f:1110, t:1757091675923> at zombie.gameStates.MainScreenState.main(MainScreenState.java:297).
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Showing 1-2 of 2 comments
santiagoogaz  [developer] 5 Sep @ 1:35pm 
this is a conflict with other mods, im still finding
I do have this mod, dont know if it would be it causing it.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2757712197
I also have SVU3 .
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Showing 1-2 of 2 comments
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